I've just come across a PhD thesis by Mark Grimshaw of the University of Waikato, New Zealand, which deals with audio in video games, entitled The Acoustic Ecology of the First-Person Shooter.
Interesting because audio tends to get overlooked in favour of visual spectacle, but also interesting for me from a phenomenological perspective of considering the range of sense engaged during game play.
In other news, Australasia really looks like it's becoming a hotbed of game studies.
Monday, 4 June 2007
The Acoustic Ecology of the First-Person Shooter
Posted by Gareth R. White at 15:54
Labels: audio, video game
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Grimshaw also presented Situating Gaming as a Sonic Experience: The acoustic ecology of First-Person Shooters at DiGRA '07, which is a far shorter document that might be a good introduction to his work.
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