I was at an interview with Ubisoft a couple of days ago, chatting to a designer who mentioned Raph Koster's book A Theory of Fun for Game Design. I haven't read it myself so I decided to do a bit of swotting up. Grand Text Auto have a review with a bit of reader comment and a reply from Koster himself. Slashdot also have a review and Terranova has some good, detailed discussion between readers and Koster.
At the end of the day it sounds like it's not so interesting for academics or industry folk, but rather is an introduction for people who currently only play but want to start thinking about them more deeply.
Thursday, 30 August 2007
Koster's Theory of Fun
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Gareth R. White
at
15:55
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Labels: fun, video game koster
Thursday, 9 August 2007
Ian Bogost on The Colbert Report
What a great combination!
I'm more of a Daily Show fan myself, but it's great to see Serious Games getting air-time.
Posted by
Gareth R. White
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23:07
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Labels: serious game, video game
Tuesday, 7 August 2007
Minesweeper: The Movie
Commander: "Why are you here soldier?"
Officer: "I'm here because I'm bored!"
So much for the Tetris Defence
Posted by
Gareth R. White
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17:33
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Labels: narrative, video game
Tuesday, 31 July 2007
Killer Whales Killer App: Games
The BBC report some interesting observations about progression in play of the dolphin family, of which killer whales belong,
Most mammals seem to enjoy play - but dolphins seem to like making their games as challenging as possible. A killer whale calf learned the trick of luring gulls to the surface of the water with fish. When the gulls landed on the water, the killer whale would then attempt to capture them in her mouth, without killing them.
Once she mastered this skill, she made the task more challenging for herself: instead of waiting for the gulls to land on the water, she tried to capture the gulls on their descent when they were more than a metre above the water surface.
She failed many times but kept going until she got good at it. More often than not, it was the naive juvenile gulls that were caught and subsequently tossed around. The next difficulty level entailed trying to catch the more clued-up, older gulls. As with human children, the activity itself, not just the outcome, has to be fun.
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Gareth R. White
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00:23
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Labels: animal
Thursday, 26 July 2007
Life at Rockstar
An ex-Rockstar employee has written a fairly long account of his time at the company.
It's a good read, with some insights about the culture there that you might not have expected.
Posted by
Gareth R. White
at
17:16
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Labels: video game
Thursday, 19 July 2007
Draughts Cracked
The BBC has an article about a Canadian Artificial Intelligence team who have compiled a complete database of perfect draught moves which cannot be beaten.
Posted by
Gareth R. White
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23:58
1 comments
Monday, 16 July 2007
Tesla Coil Music
Featuring music from Mario and Tetris, apparently.
Posted by
Gareth R. White
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01:47
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Labels: music, video game
Saturday, 14 July 2007
Thursday, 12 July 2007
Younnat - Wheel Experience
There's something really appealing about music made with video game controllers.
The driving gloves are a nice touch too.
Posted by
Gareth R. White
at
13:20
1 comments
Labels: music, video game
Monday, 25 June 2007
Avatar Machine
The Avatar Machine is a project to bring 3rd person gaming aesthetic into the real world.
Posted by
Gareth R. White
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10:44
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