Commander: "Why are you here soldier?"
Officer: "I'm here because I'm bored!"
So much for the Tetris Defence
Commander: "Why are you here soldier?"
Officer: "I'm here because I'm bored!"
Posted by
Gareth R. White
at
17:33
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Labels: narrative, video game
Videogames industry website Gamasutra are running an interview with Susan O'Connor, a scriptwriter for titles such as Star Wars Galaxies, Dungeon Siege II, Act of War, and Gears of War. In this article she discusses the construction of narratives, which are clearly at least part of what defines videogames.
She also has some (tentative) things to say about being a woman in a male-normative sector,
I want to be careful what I say here, but men and women are probably, in some ways, wired a little bit differently.
Posted by
Gareth R. White
at
17:08
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Labels: narrative, video game, women