I've come across a blog post about a paper by Torill Mortensen called "Flow, Seduction and Mutual Pleasures". The post makes the paper sound really interesting, but I haven't had time to read the latter yet. Here are some quotes from the blog,
"Mortensen takes a look at Csikzentmihalyi's theories on flow and Baudrillard's theories on seduction as they may be applied to the pleasure players derive from online gaming."
"The flow experience ... is one of achievement, not interaction, an achievement that is rewarding in itself, not through the rewards from others."
"the quest element in gaming is only seductive when it is unresolved"
"Mortensen points out that players who derive their pleasure from mastery and control of the game - from being functional and productive - fit Csikzentmihalyi's theories on flow. On the other hand, players who value the social, interactive and uncertain nature of gaming fit Baudrillard's theories on seduction"
Showing posts with label Csikzentmihalyi. Show all posts
Showing posts with label Csikzentmihalyi. Show all posts
Sunday, 15 April 2007
Flow and Seduction
Posted by
Gareth R. White
at
14:11
3
comments
Labels: Baudrillard, Csikzentmihalyi, flow, seduction, video game
Subscribe to:
Posts (Atom)