I shouldn't think that BSM have an anti-gaming agenda, so these results are interesting - though I'd question the accuracy of their survey, given the narrow and targeted sample group. Still, perhaps this is an example of the idea of play as having no consequences being carried over into everyday life? Perhaps simulation games are problematic because they're close enough to reality, whilst at the same time allowing you to do things without consequences, or that you wouldn't normally be able to do?
Sunday, 4 March 2007
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Swings and roundabouts... you may be seriously injured due to your dangerous driving, but then you can be put back together by a videogame-trained surgeon:
http://www.guardian.co.uk/science/story/0,,2016992,00.html
If I'd been paying attention I would have noticed that Gareth has already posted on the surgeons story.
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