I thought this piece on the BBC technology news site was rather interesting. It's clear that there comes a point when unlocking bonuses in games stops being fun and becomes a chore. With some of the MMORPGS this has led to people being paid to play the game to level up a character... so the game stops being a game and becomes a - probably rather tedious - job. But in this particular case I'm wondering how you'd describe the activity taking place?
In a sense the creation of the machine that presses the buttons is a form of play... but if we take that out of the equation and assume that there are people who may actually be doing this manually (i.e. starting a game, quitting then restarting etc.) then what are they doing? It's not work, but nor is it play... so what is it?
Wednesday, 28 February 2007
When does a game stop being fun?
Posted by blindfish at 12:39
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Over on Terranova there's a discussion about a survey locating activities along a work/fun axis. These locations do not vary with time, however, which makes them of limited use.
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