Friday, 6 June 2008

Magic Pen game

A game that you draw shapes that has "gravity".

http://magic.pen.fizzlebot.com/

Saturday, 31 May 2008

TOYSREVIL'S

Another paper toy!
I haven't tried yet (I'm just waiting start summer break!) :)

http://toysrevil.blogspot.com/2008/05/dookie-poo-lounge.html

Monday, 26 May 2008

Cubeecraft

Cubeecraft offers a new cube character download every week. It is fun and simple, just print, cut and fold. :) Kirby, Venus de Milo and Domo-kun are my favourites.

Friday, 2 May 2008

le -go, go go!

le - go!

the games we play(ed)




leg godt
















games we played

Here is a list of games we played during the module (spring 2008)
Maybe someone would like to update the post with better/missing pictures?

Sevens (card game)

1000 miles / Fast and Furious (I wasn't present this time, is this the correct name?)
(The French name is Mille Bornes or 'Thousand Milestones'. Digital version here.

Terminator 2: Judgment Day




Blocks


Animal Tracks


Flux or Fluxx:


Binatone: TV Master MK IV


LEGO








toy etymology: [Origin: 1275–1325; ME toye dalliance; of obscure orig.]

an update on the Iran / Barbie news story:

Thursday, 1 May 2008

call for papers: postgrad games conference

The 2nd Brunel University Annual Postgraduate Games Conference, 16th September 2008
Deadline for abstracts 15th June 2008.
Keynote Speaker: Peter Molyneux, Lionhead Studios.
Paper proposals are sought for the Digital Games : Theory & Design postgraduate conference at Brunel University in Uxbridge, London to be held on 16/09/2008. The aim of the conference is to provide a forum for postgraduate games studies students to present work or work-in-progress to their peers and more experienced games researchers. Any postgraduate Masters or PhD student whose work includes a focus on digital games is invited to send a proposal.

The deadline for abstracts to be submitted is 15/06/2008, and the review committee will notify successful candidates by 01/07/2008. An abstract should outline the central argument, focus and study area of the proposed paper and be no longer than a page, along with a brief biography. A paper presentation should be maximum 20 minutes long , allowing 10 minutes for Q&A.

The conference will be broadcast into Second Life.

The theme of the conference is "Theory & Design", and some sample areas of interest are listed below: history of games, game theory, combat systems, socio-cultural issues, community, gaming culture, game genre, design possibilities for the next generation, ethnicity, sound, character, immersion, play, widening markets, sex, casual games, agency, time & space, education, economic and industrial analysis, narrative, game auteurs, graphical styles, empirical analysis, gender, intermediality & transmediality, localisation, violence, political/serious games. Other topics related to Digital Game Theory and Design are also welcomed.

A website will be available with more details shortly.

Please submit your abstract to Tanya.krzywinska@brunel.ac.uk

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