Try it by yourself here. This casual game works so well that it is just fun to play even if there seems to be no goal at all. Trickiest part is to get her through very tight places. I would like to try a male version of this game, because the girl makes me feel a bit uncomfortable. She is like a dead body .Maybe if she had more clothes it would make a difference...
Oh, here is a Bush-version, fortunately clothes on.
Thursday, 28 February 2008
Boneless girl: Ultimate objectified female body
Posted by
Hanna
at
23:51
1 comments
Japan crossword

In case my explantion did not make the idea of Japan crossword (aka Nonogram, Paint By Numbers, Griddler, CrossPix, Hanjie) clear, here is a picture of one in progress. Sorry about the bad quality, my better camera is luckier than me at the moment as it is travelling somewhere around San Francisco bay area. ;)
Try it online here (this one is very easy).
Posted by
Hanna
at
22:09
1 comments
Wednesday, 27 February 2008
http://www.blogger.com/img/gl.link.gif
I have just started to record my Wii ethnography in a blog and would appreciate any comments or suggestions. It is still in its early stages and I am having a few problems digitsing the footage that I intend to post but hopefully these technical issues will be sorted by the weekend. Here is the URL:
http://y-ope.blogspot.com/
I am currenlty preparing a post that focuses on the relationship between Mii avatars and their creators and will support this using some recordings of my girlfriend and I creating our Miis for the first time.
I found some work completed by Robbie Cooper that investigates avatars and their creators, he photographed game players and contrasted them with the avatars that they had created:
http://www.confundo.net/AlterEgo/index.html
http://www.opendemocracy.net/arts/alterego_4620.jsp
There was recently a documentary on BBC2, although I think it was originally aired on BBC4, that tackles the relationship between real and virtual worlds. It is on YouTube (in many pieces of course!) but has expired on iPlayer already. Here is the first part:
http://www.youtube.com/watch?v=PniWHuv9Xko
Posted by
a ndy
at
18:17
0
comments
Wednesday, 30 January 2008
welcome
Welcome to this year's Game Culture cohort. Please use this blog to comment on the module, your research, your play, or to share games and play related links and resources.
For starters, have a look at Hanna's recent posts to the Power Up blog too.
Posted by
Seth
at
12:41
1 comments
Thursday, 24 January 2008
Pocket Guitar
How about using the iPhone / iPod Touch as a musical instrument?
Download the source from Google Code.
Posted by
Gareth R. White
at
12:54
1 comments
Labels: music
Tuesday, 22 January 2008
Wiimote Hacks
The Wiimote's proving a lot of fun for hardware hacks.
Spring Horse - Wiimote Controlled Need For Speed
You might also be interested to read about Johnny Chung Lee's work.
I've actually built the following "Desktop VR" system myself and will be posting some info about it in the near future,
Posted by
Gareth R. White
at
11:01
0
comments
Friday, 14 December 2007
US Army Video Games Office
As reported in Wired and Training and Simulation Journal, following the success of America's Army, the US Army's "Training and Doctrine Command’s (TRADOC) Project Office for Gaming, or TPO Gaming" is a new "... project office, just for building and deploying games."
Posted by
Gareth R. White
at
13:28
0
comments
63% of US play videogames
A new report from NPD claims that nearly two thirds of the population of the USA play video games.
"In terms of the number of gamers in the U.S. and the amount of time spent playing them, 63 percent of the U.S. population plays video games - defined as console and portable games, PC games, games on kid-oriented systems or games on devices like cell phones or iPods"
Posted by
Gareth R. White
at
12:10
0
comments
