Friday, 2 May 2008

le - go!

the games we play(ed)




leg godt
















games we played

Here is a list of games we played during the module (spring 2008)
Maybe someone would like to update the post with better/missing pictures?

Sevens (card game)

1000 miles / Fast and Furious (I wasn't present this time, is this the correct name?)
(The French name is Mille Bornes or 'Thousand Milestones'. Digital version here.

Terminator 2: Judgment Day




Blocks


Animal Tracks


Flux or Fluxx:


Binatone: TV Master MK IV


LEGO








toy etymology: [Origin: 1275–1325; ME toye dalliance; of obscure orig.]

an update on the Iran / Barbie news story:

Thursday, 1 May 2008

call for papers: postgrad games conference

The 2nd Brunel University Annual Postgraduate Games Conference, 16th September 2008
Deadline for abstracts 15th June 2008.
Keynote Speaker: Peter Molyneux, Lionhead Studios.
Paper proposals are sought for the Digital Games : Theory & Design postgraduate conference at Brunel University in Uxbridge, London to be held on 16/09/2008. The aim of the conference is to provide a forum for postgraduate games studies students to present work or work-in-progress to their peers and more experienced games researchers. Any postgraduate Masters or PhD student whose work includes a focus on digital games is invited to send a proposal.

The deadline for abstracts to be submitted is 15/06/2008, and the review committee will notify successful candidates by 01/07/2008. An abstract should outline the central argument, focus and study area of the proposed paper and be no longer than a page, along with a brief biography. A paper presentation should be maximum 20 minutes long , allowing 10 minutes for Q&A.

The conference will be broadcast into Second Life.

The theme of the conference is "Theory & Design", and some sample areas of interest are listed below: history of games, game theory, combat systems, socio-cultural issues, community, gaming culture, game genre, design possibilities for the next generation, ethnicity, sound, character, immersion, play, widening markets, sex, casual games, agency, time & space, education, economic and industrial analysis, narrative, game auteurs, graphical styles, empirical analysis, gender, intermediality & transmediality, localisation, violence, political/serious games. Other topics related to Digital Game Theory and Design are also welcomed.

A website will be available with more details shortly.

Please submit your abstract to Tanya.krzywinska@brunel.ac.uk

Saturday, 26 April 2008

barbie

OMG, i had this one, isn't it so beautiful!! :D
http://www.youtube.com/watch?v=VbU8Vj1PhKQ

I also found out that there are several groups for old toy pictures in flickr, for examle TOYS IN THE 1970-80S group and Barbie group.

So, this all as a reference to our toy talk this week.

Friday, 25 April 2008

Website using webcam

Website that you can navigate purely by webcam.

Very interesting! It's good to think about all the possibilities of using this also to a game.

http://www.hrp.com/

Wednesday, 23 April 2008

games from last meeting

We had a look at these games during the last Game Culture lesson:

Line Rider
and
Crayon Physics

Thursday, 17 April 2008

great games

Have a game at Retro Sabotage! Personally I like Incompatible Visions and What Next? About Incompatible Visions: keep playing until you laugh, do not stop with the first smile. ;)

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