<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4116784145740428474</id><updated>2011-09-26T10:07:52.431+01:00</updated><category term='child'/><category term='education'/><category term='cyborg'/><category term='checkers'/><category term='multiplayer'/><category term='World of Warcraft'/><category term='poker'/><category term='community'/><category term='seduction'/><category term='machinima'/><category term='flashmob'/><category term='video game'/><category term='comic'/><category term='convergence'/><category term='methodology'/><category term='Lord of the Rings'/><category term='art'/><category term='Caillois'/><category term='senses'/><category term='conference'/><category term='magic circle'/><category term='censorship'/><category term='audio'/><category term='sex'/><category term='psychology'/><category term='pornography'/><category term='huizinga'/><category term='flow'/><category term='toy'/><category term='new media'/><category term='animation'/><category term='blast theory'/><category term='technicity'/><category term='sharkrunners'/><category term='class'/><category term='video game koster'/><category term='virtual'/><category term='mashup'/><category term='Csikzentmihalyi'/><category term='Bateman'/><category term='intermediality'/><category term='narrative'/><category term='women'/><category term='Go'/><category term='draughts'/><category term='Juul'/><category term='culture'/><category term='economy'/><category term='webcam'/><category term='Wii'/><category term='violence'/><category term='music'/><category term='language'/><category term='ritual'/><category term='Baudrillard'/><category term='website'/><category term='game'/><category term='gps'/><category term='literature'/><category term='paper toy'/><category term='single player'/><category term='animal'/><category term='identity'/><category term='history'/><category term='phenomenology'/><category term='semiotics'/><category term='gender'/><category term='gambling'/><category term='remix'/><category term='fun'/><category term='serious game'/><category term='drugs'/><category term='Second Life'/><category term='discovery'/><title type='text'>Game Culture</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default?start-index=101&amp;max-results=100'/><author><name>Seth</name><uri>http://www.blogger.com/profile/14180653697657403533</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>135</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-3037219452112274530</id><published>2008-06-06T21:50:00.002+01:00</published><updated>2008-06-06T21:55:20.352+01:00</updated><title type='text'>Magic Pen game</title><content type='html'>A game that you draw shapes that has "gravity".&lt;br /&gt;&lt;br /&gt;&lt;a href="http://magic.pen.fizzlebot.com/"&gt;http://magic.pen.fizzlebot.com/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-3037219452112274530?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://magic.pen.fizzlebot.com/' title='Magic Pen game'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/3037219452112274530/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=3037219452112274530' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/3037219452112274530'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/3037219452112274530'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/06/magic-pen-game.html' title='Magic Pen game'/><author><name>Mariana Mota</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-6457636534876060800</id><published>2008-05-31T19:55:00.002+01:00</published><updated>2008-05-31T20:01:17.052+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='paper toy'/><category scheme='http://www.blogger.com/atom/ns#' term='toy'/><title type='text'>TOYSREVIL'S</title><content type='html'>Another paper toy!&lt;br /&gt;I haven't tried yet (I'm just waiting start summer break!) :)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://toysrevil.blogspot.com/2008/05/dookie-poo-lounge.html"&gt;http://toysrevil.blogspot.com/2008/05/dookie-poo-lounge.html&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-6457636534876060800?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://toysrevil.blogspot.com/2008/05/dookie-poo-lounge.html' title='TOYSREVIL&apos;S'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/6457636534876060800/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=6457636534876060800' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/6457636534876060800'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/6457636534876060800'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/05/toysrevils.html' title='TOYSREVIL&apos;S'/><author><name>Mariana Mota</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-4706496840698006661</id><published>2008-05-26T10:58:00.003+01:00</published><updated>2008-05-26T11:08:50.096+01:00</updated><title type='text'>Cubeecraft</title><content type='html'>Cubeecraft offers a new cube character download every week. It is fun and simple, just print, cut and fold. :) Kirby, Venus de Milo and Domo-kun are my favourites.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-4706496840698006661?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.cubeecraft.com/' title='Cubeecraft'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/4706496840698006661/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=4706496840698006661' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/4706496840698006661'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/4706496840698006661'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/05/cubeecraft.html' title='Cubeecraft'/><author><name>Hanna</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://2.bp.blogspot.com/-bmaYNHyoL7A/ToBAujBdMzI/AAAAAAAAAKg/n9dDWZhbfh8/s220/hanna.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-7508013816908287351</id><published>2008-05-02T14:31:00.002+01:00</published><updated>2008-05-02T14:43:51.121+01:00</updated><title type='text'>le -go, go go!</title><content type='html'>&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-2993ca295eefa392" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" 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bgcolor="#FFFFFF"flashvars="flvurl=http://v20.nonxt7.googlevideo.com/videoplayback?id%3D2993ca295eefa392%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331411922%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D7F64C6F54E8B67AFBA6FFBAB7B1BB46B19DA9EC8.53FC14BDF8166D0B87FFD1097C12B803C6C5813E%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D2993ca295eefa392%26offsetms%3D5000%26itag%3Dw160%26sigh%3Dr0Dwsa4sSHwW0YOzBOl9q-HMic8&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-7508013816908287351?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=2993ca295eefa392&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/7508013816908287351/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=7508013816908287351' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/7508013816908287351'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/7508013816908287351'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/05/le-go-go-go.html' title='le -go, go go!'/><author><name>Seth</name><uri>http://www.blogger.com/profile/14180653697657403533</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-803034134505469225</id><published>2008-05-02T14:07:00.000+01:00</published><updated>2008-05-02T14:31:19.193+01:00</updated><title type='text'>le - go!</title><content type='html'>&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-becc93619c4b64b0" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v8.nonxt5.googlevideo.com/videoplayback?id%3Dbecc93619c4b64b0%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331411922%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D1C7BA1F0CCE9D8EF457BA8BA9DD58ACAC528B34A.5B86E4EBA5A0D5BB3BC5F2B08FEB552B9A14B4D2%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dbecc93619c4b64b0%26offsetms%3D5000%26itag%3Dw160%26sigh%3DFu547sG2oV52qtRpmXRY8m3cDpc&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v8.nonxt5.googlevideo.com/videoplayback?id%3Dbecc93619c4b64b0%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331411922%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D1C7BA1F0CCE9D8EF457BA8BA9DD58ACAC528B34A.5B86E4EBA5A0D5BB3BC5F2B08FEB552B9A14B4D2%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dbecc93619c4b64b0%26offsetms%3D5000%26itag%3Dw160%26sigh%3DFu547sG2oV52qtRpmXRY8m3cDpc&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-803034134505469225?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=becc93619c4b64b0&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/803034134505469225/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=803034134505469225' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/803034134505469225'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/803034134505469225'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/05/le-go.html' title='le - go!'/><author><name>Seth</name><uri>http://www.blogger.com/profile/14180653697657403533</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-8709807663329459037</id><published>2008-05-02T14:03:00.002+01:00</published><updated>2008-05-02T14:04:40.504+01:00</updated><title type='text'>the games we play(ed)</title><content type='html'>&lt;a href="http://bp3.blogger.com/_ql0YFq4A-As/SBsRTPImj1I/AAAAAAAAABs/nFuqW68YUYw/s1600-h/T2+game+4.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5195765617279799122" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_ql0YFq4A-As/SBsRTPImj1I/AAAAAAAAABs/nFuqW68YUYw/s400/T2+game+4.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://bp0.blogger.com/_ql0YFq4A-As/SBsRKfImj0I/AAAAAAAAABk/zagWbwqthnY/s1600-h/p888b.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5195765466955943746" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp0.blogger.com/_ql0YFq4A-As/SBsRKfImj0I/AAAAAAAAABk/zagWbwqthnY/s400/p888b.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-8709807663329459037?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/8709807663329459037/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=8709807663329459037' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/8709807663329459037'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/8709807663329459037'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/05/games-we-played_02.html' title='the games we play(ed)'/><author><name>Seth</name><uri>http://www.blogger.com/profile/14180653697657403533</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_ql0YFq4A-As/SBsRTPImj1I/AAAAAAAAABs/nFuqW68YUYw/s72-c/T2+game+4.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-3215191983551804779</id><published>2008-05-02T13:19:00.005+01:00</published><updated>2008-05-02T13:21:50.444+01:00</updated><title type='text'>leg godt</title><content type='html'>&lt;a href="http://bp1.blogger.com/_ql0YFq4A-As/SBsHVvImjxI/AAAAAAAAABM/tJtLNuvEzmg/s1600-h/lego9.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5195754665113194258" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp1.blogger.com/_ql0YFq4A-As/SBsHVvImjxI/AAAAAAAAABM/tJtLNuvEzmg/s400/lego9.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://bp3.blogger.com/_ql0YFq4A-As/SBsHTPImjwI/AAAAAAAAABE/NvmAF3YN6Cg/s1600-h/lego8.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5195754622163521282" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_ql0YFq4A-As/SBsHTPImjwI/AAAAAAAAABE/NvmAF3YN6Cg/s400/lego8.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://bp3.blogger.com/_ql0YFq4A-As/SBsHQPImjvI/AAAAAAAAAA8/93CJfMsV3kk/s1600-h/lego7.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5195754570623913714" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_ql0YFq4A-As/SBsHQPImjvI/AAAAAAAAAA8/93CJfMsV3kk/s400/lego7.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://bp2.blogger.com/_ql0YFq4A-As/SBsHM_ImjuI/AAAAAAAAAA0/TgnF2I-NDM8/s1600-h/lego6.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5195754514789338850" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp2.blogger.com/_ql0YFq4A-As/SBsHM_ImjuI/AAAAAAAAAA0/TgnF2I-NDM8/s400/lego6.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://bp2.blogger.com/_ql0YFq4A-As/SBsHJ_ImjtI/AAAAAAAAAAs/bYZsNHNbG1o/s1600-h/lego5.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5195754463249731282" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp2.blogger.com/_ql0YFq4A-As/SBsHJ_ImjtI/AAAAAAAAAAs/bYZsNHNbG1o/s400/lego5.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-3215191983551804779?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/3215191983551804779/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=3215191983551804779' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/3215191983551804779'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/3215191983551804779'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/05/leg-godt.html' title='leg godt'/><author><name>Seth</name><uri>http://www.blogger.com/profile/14180653697657403533</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_ql0YFq4A-As/SBsHVvImjxI/AAAAAAAAABM/tJtLNuvEzmg/s72-c/lego9.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-1631465643824679461</id><published>2008-05-02T12:42:00.011+01:00</published><updated>2008-05-02T13:29:31.055+01:00</updated><title type='text'>games we played</title><content type='html'>Here is a list of games we played during the module (spring 2008)&lt;br /&gt;Maybe someone would like to update the post with better/missing pictures?&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Sevens&lt;/strong&gt; (card game)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1000 miles&lt;/strong&gt; / &lt;strong&gt;Fast and Furiou&lt;/strong&gt;&lt;strong&gt;s&lt;/strong&gt; (I wasn't present this time, is this the correct name?)&lt;br /&gt;(The French name is &lt;em&gt;Mille Bornes&lt;/em&gt; or 'Thousand Milestones'. Digital version &lt;a href="http://www.freedownloadscenter.com/Games/3D_Action_Games/Mille_Bornes.html"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Terminator 2: Judgment Day&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5195747281921939458" alt="" src="http://bp0.blogger.com/_O9kg_fWZhHs/SBsAn-momAI/AAAAAAAAADY/ja40qOi_QOY/s320/terminator.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;br /&gt;Blocks&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Animal Tracks&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5195747479490435090" alt="" src="http://bp2.blogger.com/_O9kg_fWZhHs/SBsAzemomBI/AAAAAAAAADg/HSUPNZlG5Jg/s320/animal_tracks.jpg" border="0" /&gt;&lt;br /&gt;&lt;strong&gt;Flux&lt;/strong&gt; or Fluxx:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Binatone: TV Master MK IV&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5195747608339453986" alt="" src="http://bp0.blogger.com/_O9kg_fWZhHs/SBsA6-momCI/AAAAAAAAADo/8GEVD0ADjh0/s320/binatone.jpg" border="0" /&gt;&lt;br /&gt;&lt;strong&gt;LEGO&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5195747904692197426" alt="" src="http://bp1.blogger.com/_O9kg_fWZhHs/SBsBMOmomDI/AAAAAAAAADw/s5_-xgFBdVs/s320/lego.jpg" border="0" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-1631465643824679461?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/1631465643824679461/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=1631465643824679461' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/1631465643824679461'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/1631465643824679461'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/05/games-we-played.html' title='games we played'/><author><name>Hanna</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://2.bp.blogspot.com/-bmaYNHyoL7A/ToBAujBdMzI/AAAAAAAAAKg/n9dDWZhbfh8/s220/hanna.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_O9kg_fWZhHs/SBsAn-momAI/AAAAAAAAADY/ja40qOi_QOY/s72-c/terminator.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-6707793882739436810</id><published>2008-05-02T09:53:00.006+01:00</published><updated>2008-05-02T14:05:34.078+01:00</updated><title type='text'></title><content type='html'>&lt;a href="http://bp0.blogger.com/_ql0YFq4A-As/SBsGCfImjsI/AAAAAAAAAAk/fvOg27KEihM/s1600-h/lego4.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5195753234889084610" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp0.blogger.com/_ql0YFq4A-As/SBsGCfImjsI/AAAAAAAAAAk/fvOg27KEihM/s400/lego4.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://bp0.blogger.com/_ql0YFq4A-As/SBsF_fImjrI/AAAAAAAAAAc/OQYszoYVb_M/s1600-h/lego3.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5195753183349477042" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp0.blogger.com/_ql0YFq4A-As/SBsF_fImjrI/AAAAAAAAAAc/OQYszoYVb_M/s400/lego3.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://bp1.blogger.com/_ql0YFq4A-As/SBsF6vImjqI/AAAAAAAAAAU/6qUk7r_AFeM/s1600-h/lego2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5195753101745098402" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp1.blogger.com/_ql0YFq4A-As/SBsF6vImjqI/AAAAAAAAAAU/6qUk7r_AFeM/s400/lego2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://bp2.blogger.com/_ql0YFq4A-As/SBsFy_ImjpI/AAAAAAAAAAM/S2qMtJ9YveQ/s1600-h/lego1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5195752968601112210" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp2.blogger.com/_ql0YFq4A-As/SBsFy_ImjpI/AAAAAAAAAAM/S2qMtJ9YveQ/s400/lego1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;toy etymology: [Origin: 1275–1325; ME &lt;em&gt;toye&lt;/em&gt; dalliance; of obscure orig.] &lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;an update on the Iran / Barbie news story: &lt;/div&gt;&lt;div&gt;&lt;a href="http://news.bbc.co.uk/1/hi/world/middle_east/7371771.stm"&gt;http://news.bbc.co.uk/1/hi/world/middle_east/7371771.stm&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-6707793882739436810?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/6707793882739436810/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=6707793882739436810' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/6707793882739436810'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/6707793882739436810'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/05/toy-etymology-origin-12751325-me-toye.html' title=''/><author><name>Seth</name><uri>http://www.blogger.com/profile/14180653697657403533</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_ql0YFq4A-As/SBsGCfImjsI/AAAAAAAAAAk/fvOg27KEihM/s72-c/lego4.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-9086656148009668146</id><published>2008-05-01T09:41:00.000+01:00</published><updated>2008-05-01T09:42:01.352+01:00</updated><title type='text'>call for papers: postgrad games conference</title><content type='html'>&lt;div&gt;&lt;span style="font-size:130%;"&gt;The 2nd Brunel University Annual Postgraduate Games  Conference, &lt;/span&gt;&lt;span style="font-size:130%;"&gt;16th September 2008&lt;/span&gt;&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt;&lt;span style="font-size:130%;"&gt;Deadline for abstracts 15th June 2008.&lt;/span&gt;&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt;&lt;span style="font-size:130%;"&gt;Keynote Speaker: Peter Molyneux, Lionhead  Studios.&lt;/span&gt;&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt;Paper proposals are sought for the Digital Games : Theory &amp;amp; Design  postgraduate conference at Brunel University in Uxbridge, London to be held on  16/09/2008. The aim of the conference is to provide a forum for postgraduate  games studies students to present work or work-in-progress to their peers and  more experienced games researchers. Any postgraduate Masters or PhD student  whose work includes a focus on digital games is invited to send a  proposal.&lt;/div&gt; &lt;p&gt;&lt;span class="large_text"&gt;The deadline for abstracts to be submitted is  15/06/2008&lt;/span&gt;, and the review committee will notify successful candidates by  01/07/2008. An abstract should outline the central argument, focus and study  area of the proposed paper and be no longer than a page, along with a brief  biography. A paper presentation should be maximum 20 minutes long , allowing 10  minutes for Q&amp;amp;A. &lt;/p&gt; &lt;p&gt;The conference will be broadcast into Second Life.&lt;/p&gt; &lt;p&gt;The theme of the conference is &lt;span class="large_text"&gt;"Theory &amp;amp;  Design"&lt;/span&gt;, and some sample areas of interest are listed below: history of  games, game theory, combat systems, socio-cultural issues, community, gaming  culture, game genre, design possibilities for the next generation, ethnicity,  sound, character, immersion, play, widening markets, sex, casual games, agency,  time &amp;amp; space, education, economic and industrial analysis, narrative, game  auteurs, graphical styles, empirical analysis, gender, intermediality &amp;amp;  transmediality, localisation, violence, political/serious games. Other topics  related to Digital Game Theory and Design are also welcomed.&lt;br /&gt;&lt;/p&gt; &lt;p&gt;A website will be available with more details shortly.&lt;/p&gt; &lt;p&gt;Please submit your abstract to &lt;a title="mailto:tanya.krzywinska@brunel.ac.uk?subject=Brunel Postgraduate Conference 2008" href="mailto:tanya.krzywinska@brunel.ac.uk?subject=Brunel%20Postgraduate%20Conference%202008"&gt;Tanya.krzywinska@brunel.ac.uk&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-9086656148009668146?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/9086656148009668146/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=9086656148009668146' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/9086656148009668146'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/9086656148009668146'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/05/call-for-papers-postgrad-games.html' title='call for papers: postgrad games conference'/><author><name>Seth</name><uri>http://www.blogger.com/profile/14180653697657403533</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-1249695508651381952</id><published>2008-04-26T14:42:00.003+01:00</published><updated>2008-04-26T14:45:30.775+01:00</updated><title type='text'>barbie</title><content type='html'>OMG, i had this one, isn't it so beautiful!! :D&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=VbU8Vj1PhKQ"&gt;http://www.youtube.com/watch?v=VbU8Vj1PhKQ&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I also found out that there are several groups for old toy pictures in flickr, for examle &lt;a href="http://www.flickr.com/groups/24015816@N00/"&gt;TOYS IN THE 1970-80S&lt;/a&gt; group and &lt;a href="http://www.flickr.com/groups/barbiedolls/"&gt;Barbie&lt;/a&gt; group.&lt;br /&gt;&lt;br /&gt;So, this all as a reference to our toy talk this week.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-1249695508651381952?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/1249695508651381952/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=1249695508651381952' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/1249695508651381952'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/1249695508651381952'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/04/barbie.html' title='barbie'/><author><name>Hanna</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://2.bp.blogspot.com/-bmaYNHyoL7A/ToBAujBdMzI/AAAAAAAAAKg/n9dDWZhbfh8/s220/hanna.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-7866435836439643760</id><published>2008-04-25T07:22:00.003+01:00</published><updated>2008-04-25T07:26:48.144+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='webcam'/><category scheme='http://www.blogger.com/atom/ns#' term='website'/><title type='text'>Website using webcam</title><content type='html'>Website that you can navigate purely by webcam.&lt;br /&gt;&lt;br /&gt;Very interesting! It's good to think about all the possibilities of using this also to a game.&lt;br /&gt;&lt;a href="http://www.hrp.com/"&gt;&lt;br /&gt;http://www.hrp.com/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-7866435836439643760?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.hrp.com/' title='Website using webcam'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/7866435836439643760/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=7866435836439643760' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/7866435836439643760'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/7866435836439643760'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/04/website-using-webcam.html' title='Website using webcam'/><author><name>Mariana Mota</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-7771377004265799368</id><published>2008-04-23T13:39:00.003+01:00</published><updated>2008-04-26T14:46:10.466+01:00</updated><title type='text'>games from last meeting</title><content type='html'>We had a look at these games during the last Game Culture lesson:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://linerider.com/play-line-rider-online"&gt;Line Rider&lt;/a&gt;&lt;br /&gt;and&lt;br /&gt;&lt;a href="http://www.kloonigames.com/crayon/"&gt;Crayon Physics&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-7771377004265799368?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/7771377004265799368/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=7771377004265799368' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/7771377004265799368'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/7771377004265799368'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/04/games-from-last-time.html' title='games from last meeting'/><author><name>Hanna</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://2.bp.blogspot.com/-bmaYNHyoL7A/ToBAujBdMzI/AAAAAAAAAKg/n9dDWZhbfh8/s220/hanna.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-1280753062849233044</id><published>2008-04-17T11:52:00.002+01:00</published><updated>2008-04-17T11:55:29.804+01:00</updated><title type='text'>great games</title><content type='html'>Have a game at &lt;a href="http://www.retrosabotage.com/"&gt;Retro Sabotage&lt;/a&gt;! Personally I like &lt;a href="http://www.retrosabotage.com/tetris/visions.html"&gt;&lt;span style="font-style: italic;"&gt;Incompatible Visions&lt;/span&gt; &lt;/a&gt;and &lt;a href="http://www.retrosabotage.com/pacman/whatnext.html"&gt;&lt;span style="font-style: italic;"&gt;What Next?&lt;/span&gt;&lt;/a&gt; About Incompatible Visions: keep playing until you laugh, do not stop with the first smile. ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-1280753062849233044?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.retrosabotage.com/' title='great games'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/1280753062849233044/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=1280753062849233044' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/1280753062849233044'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/1280753062849233044'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/04/great-games.html' title='great games'/><author><name>Hanna</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://2.bp.blogspot.com/-bmaYNHyoL7A/ToBAujBdMzI/AAAAAAAAAKg/n9dDWZhbfh8/s220/hanna.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-8171307833098807377</id><published>2008-03-20T15:06:00.003Z</published><updated>2008-03-20T15:08:54.169Z</updated><title type='text'>Playground Play &amp; Games</title><content type='html'>Short Radio 4 series presented by Michael Rosen about play and games in the school playground.  Yesterday's episode revisited the work of Opie that we briefly discussed in the seminar a few weeks ago.  Well worth a listen.&lt;br /&gt;&lt;a href="http://www.bbc.co.uk/radio4/peopleintheplayground/pip/oh7p6/"&gt;&lt;br /&gt;http://www.bbc.co.uk/radio4/peopleintheplayground/pip/oh7p6/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-8171307833098807377?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.bbc.co.uk/radio4/peopleintheplayground/pip/oh7p6/' title='Playground Play &amp; Games'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/8171307833098807377/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=8171307833098807377' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/8171307833098807377'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/8171307833098807377'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/03/playground-play-games.html' title='Playground Play &amp; Games'/><author><name>a ndy</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-4643893584678380325</id><published>2008-03-20T14:22:00.003Z</published><updated>2008-03-20T14:27:56.179Z</updated><title type='text'>All the Internet's a Game</title><content type='html'>GameLayers wants to turn Web browsing into a massive game.&lt;br /&gt;&lt;br /&gt;Read the article at &lt;a href="http://www.technologyreview.com/Infotech/20441/?nlid=952" target="_blank"&gt;MIT Technology Review.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-4643893584678380325?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.technologyreview.com/Infotech/20441/?nlid=952' title='All the Internet&apos;s a Game'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/4643893584678380325/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=4643893584678380325' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/4643893584678380325'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/4643893584678380325'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/03/all-internets-game.html' title='All the Internet&apos;s a Game'/><author><name>Mariana Mota</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-4410612615023297168</id><published>2008-03-14T11:57:00.002Z</published><updated>2008-03-14T12:01:10.348Z</updated><title type='text'>Guinness World Records Gamer's Edition</title><content type='html'>See the link on the title: Guinness World Records now covers game-related records, too. Among others there is a record of 'First Ever Gaming Clan', 'Most Succesful Film Based on a Video Game' and 'The best Civilization player'.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-4410612615023297168?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamers.guinnessworldrecords.com/book.aspx' title='Guinness World Records Gamer&apos;s Edition'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/4410612615023297168/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=4410612615023297168' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/4410612615023297168'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/4410612615023297168'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/03/guinness-world-records-gamers-edition.html' title='Guinness World Records Gamer&apos;s Edition'/><author><name>Hanna</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://2.bp.blogspot.com/-bmaYNHyoL7A/ToBAujBdMzI/AAAAAAAAAKg/n9dDWZhbfh8/s220/hanna.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-2674486622202870868</id><published>2008-03-14T10:09:00.002Z</published><updated>2008-03-14T10:16:44.267Z</updated><title type='text'>forthcoming events</title><content type='html'>&lt;a href="http://amd.newport.ac.uk/displayPage.aspx?object_id=4421&amp;amp;type=SEC"&gt;The Performance and Screen Media Research Group&lt;/a&gt; at University of Wales, Newport's seminar series (including one in conjunction with the Play Research Group). Let me know if you are interested in going to any of these - and we'll let you all know if we can offer a lift:&lt;br /&gt;&lt;br /&gt;19th March 2008     1700-1900&lt;br /&gt;Room H8 Rathmell&lt;br /&gt;Internal Research Seminar – A response to Geoffrey Batchen “Electricity Made Visible”&lt;br /&gt;Re-animating the Dead - Helen Sear&lt;br /&gt;Bringing the Body back into Play - Emma Westecott&lt;br /&gt;Chair: David Surman           &lt;br /&gt;&lt;br /&gt;2nd April 2008 1900-2100&lt;br /&gt;Bush House, Top Floor of Arnolfini Building, Bristol&lt;br /&gt;External Speaker in collaboration with UWE&lt;br /&gt;Larissa Hjorth, Lecturer Digital Art, Games Program at RMIT University, Melbourne, Australia&lt;br /&gt;[Title TBC, but relating to her work with Technology Culture in South East Asia]&lt;br /&gt;&lt;br /&gt;16th April 2008 1700-1900&lt;br /&gt;Room H8 Rathmell&lt;br /&gt;External SpeakerDr Diane Carr, Institute of Education, London&lt;br /&gt;[Title TBC, but related to her work with Machinima]&lt;br /&gt;&lt;br /&gt;30th April 20081700-1800&lt;br /&gt;Room H8 Rathmell&lt;br /&gt;Reading Group: Widescreen Aesthetics and Mise en Scene Criticism &lt;em&gt;Velvet Light Trap&lt;/em&gt; No 21 Summer 1985 David Bordwell [available for download on &lt;a href="http://idisk.mac.com/shenerd-Public?view=web"&gt;http://idisk.mac.com/shenerd-Public?view=web&lt;/a&gt;]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-2674486622202870868?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/2674486622202870868/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=2674486622202870868' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/2674486622202870868'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/2674486622202870868'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/03/forthcoming-events.html' title='forthcoming events'/><author><name>Seth</name><uri>http://www.blogger.com/profile/14180653697657403533</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-2609297108275052042</id><published>2008-03-13T21:44:00.004Z</published><updated>2008-03-13T21:55:36.833Z</updated><title type='text'>A Teaser (and an ad)</title><content type='html'>Referring to our excellent presentations on the borders of play today, here is a sentence from the prologue of our forthcoming book, Extending Experiences: "&lt;span style="font-style: italic;"&gt;Chapters in Part 2, Bordering Play,&lt;/span&gt;&lt;span style="font-style: italic;"&gt; address the forms of computer game play which somehow, either practically&lt;/span&gt;&lt;span style="font-style: italic;"&gt; or conceptually break out from the ”magic circle”&lt;/span&gt;". Sounds familiar? The layout of the book was just finished and the book was sent to the publisher earlier this week. I will tell you when it is out...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-2609297108275052042?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.ulapland.fi/eexp' title='A Teaser (and an ad)'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/2609297108275052042/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=2609297108275052042' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/2609297108275052042'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/2609297108275052042'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/03/teaser-and-adviresement.html' title='A Teaser (and an ad)'/><author><name>Hanna</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://2.bp.blogspot.com/-bmaYNHyoL7A/ToBAujBdMzI/AAAAAAAAAKg/n9dDWZhbfh8/s220/hanna.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-6685668008883477921</id><published>2008-03-11T16:49:00.001Z</published><updated>2008-03-11T16:50:06.148Z</updated><title type='text'>Haptics - More than Just a Vibrating Controller</title><content type='html'>&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/f3r3od7nah4"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/f3r3od7nah4" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-6685668008883477921?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/6685668008883477921/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=6685668008883477921' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/6685668008883477921'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/6685668008883477921'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/03/haptics-more-than-just-vibrating.html' title='Haptics - More than Just a Vibrating Controller'/><author><name>a ndy</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-885112141271361925</id><published>2008-03-07T17:13:00.009Z</published><updated>2008-03-07T17:29:52.141Z</updated><title type='text'>R.I.P. Gary Gygax</title><content type='html'>Gary Gygax, also known as the father of Dungeons &amp;amp; Dragons  games, and therefore the 'grandfather' of MMORPGs and alike,  has died at the age of 69. Wired news writes: "&lt;span style="font-style: italic;"&gt;Gygax went well beyond the role of game developer and became an icon to gamers, appearing as himself in episodes of &lt;/span&gt;&lt;cite style="font-style: italic;"&gt;Futurama&lt;/cite&gt;&lt;span style="font-style: italic;"&gt; and &lt;/span&gt;&lt;cite style="font-style: italic;"&gt;Code Monkeys&lt;/cite&gt;&lt;span style="font-style: italic;"&gt; and participating in discussions on roleplaying-related message boards&lt;/span&gt;".&lt;br /&gt;&lt;br /&gt;It is heartbreaking to follow the player commentary on his death &lt;a href="http://www.freeyabb.com/phpbb/viewtopic.php?t=4373&amp;amp;mforum=trolllordgames"&gt;here&lt;/a&gt;. And how many there are mourning online within this community! Like someone writes on the forum: "&lt;span class="postbody"&gt;&lt;span style="font-style: italic;"&gt;All and every gamers in the world are mourning this week&lt;/span&gt;". I am also sure Gary would be happy about the kind humour that is been shared on a sad moment.  &lt;/span&gt;&lt;a href="http://www.freeyabb.com/phpbb/viewtopic.php?t=4373&amp;amp;mforum=trolllordgames"&gt; &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-885112141271361925?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://blog.wired.com/underwire/2008/03/report-gary-gyg.html' title='R.I.P. Gary Gygax'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/885112141271361925/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=885112141271361925' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/885112141271361925'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/885112141271361925'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/03/rip-gary-gygax.html' title='R.I.P. Gary Gygax'/><author><name>Hanna</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://2.bp.blogspot.com/-bmaYNHyoL7A/ToBAujBdMzI/AAAAAAAAAKg/n9dDWZhbfh8/s220/hanna.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-5116968536947851874</id><published>2008-03-07T13:27:00.001Z</published><updated>2008-03-07T13:27:59.401Z</updated><title type='text'>meet pivotal games</title><content type='html'>Meet Pivotal Games  1 April  6-8pm  Pervasive Media Studio&lt;br /&gt;&lt;br /&gt;A Creative Technology Network event: Bath based Pivotal Games are looking to recruit talented individuals for a range of positions - from concept artists to programmers.&lt;br /&gt;&lt;br /&gt;At this evening event, Art Manager David Cullinane, will introduce Pivotal, present demos of their games, and give attendees the chance to hear more about the opportunities available.&lt;br /&gt;To book a place, please go to:&lt;br /&gt;&lt;a href="http://www.creativetechnologynetwork.co.uk/item/142/93/245/3"&gt;http://www.creativetechnologynetwork.co.uk/item/142/93/245/3&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-5116968536947851874?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/5116968536947851874/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=5116968536947851874' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/5116968536947851874'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/5116968536947851874'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/03/meet-pivotal-games.html' title='meet pivotal games'/><author><name>Seth</name><uri>http://www.blogger.com/profile/14180653697657403533</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-4592931561285808052</id><published>2008-03-03T11:54:00.003Z</published><updated>2008-03-03T12:02:07.221Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='sharkrunners'/><category scheme='http://www.blogger.com/atom/ns#' term='discovery'/><category scheme='http://www.blogger.com/atom/ns#' term='gps'/><title type='text'>Sharkrunners</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_AY1mlDaKoaY/R8vohIjgABI/AAAAAAAAAD8/t_GLP76cPWM/s1600-h/sr2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp1.blogger.com/_AY1mlDaKoaY/R8vohIjgABI/AAAAAAAAAD8/t_GLP76cPWM/s200/sr2.jpg" alt="" id="BLOGGER_PHOTO_ID_5173484252894855186" border="0" /&gt;&lt;/a&gt;"Sharkrunners, designed for Discovery Channel's 20th Anniversary Shark Week, is a persistent game of oceanic exploration and high stakes shark research. Players take on the role of marine biologists who seek to learn as much as possible about sharks through advanced observation techniques.&lt;br /&gt; &lt;br /&gt;In the game, players control their ships, but the sharks are controlled by &lt;a target="_new" href="http://www.microwavetelemetry.com/Fish_PTTs/index.php"&gt;real-world white sharks with GPS units attached to their fins&lt;/a&gt;. Real-world telemetry data provides the position and movement of actual great white sharks in the game, so every shark that players encounter corresponds to a real shark in the real world.&lt;br /&gt; &lt;br /&gt;Ships in the game move in real-time, so players receive email and/or SMS alerts during the day when their boat is within range of an encounter. Players login, choose crewmembers and an approach technique, and then collect various data from the nearby sharks.&lt;br /&gt;   &lt;br /&gt;&lt;a target="_new" href="http://www.sharkrunners.com/"&gt;Play now!&lt;/a&gt;"&lt;br /&gt;&lt;br /&gt;(http://www.playareacode.com/work/sharkrunners/)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-4592931561285808052?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://dsc.discovery.com/convergence/sharkweek/shark-runners/shark-runners.html' title='Sharkrunners'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/4592931561285808052/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=4592931561285808052' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/4592931561285808052'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/4592931561285808052'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/03/sharkrunners.html' title='Sharkrunners'/><author><name>Mariana Mota</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_AY1mlDaKoaY/R8vohIjgABI/AAAAAAAAAD8/t_GLP76cPWM/s72-c/sr2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-263259087178164</id><published>2008-02-28T23:51:00.006Z</published><updated>2008-02-29T00:05:29.297Z</updated><title type='text'>Boneless girl: Ultimate objectified female body</title><content type='html'>Try it by yourself &lt;a href="http://www.addictinggames.com/bonelessgirl.html"&gt;here&lt;/a&gt;. This casual game works so well that it is just fun to play even if there seems to be no goal at all. Trickiest part is to get her through very tight places. I would like to try a male version of this game, because the girl makes me feel a bit uncomfortable. She is like a dead body .Maybe if she had more clothes it would make a difference...&lt;br /&gt;&lt;br /&gt;Oh, &lt;a href="http://www.rattgames.com/index.php/game/987/Boneless-George-Bush/"&gt;here&lt;/a&gt; is a Bush-version, fortunately clothes on.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-263259087178164?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/263259087178164/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=263259087178164' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/263259087178164'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/263259087178164'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/02/boneless-girl-ultimate-objectified.html' title='Boneless girl: Ultimate objectified female body'/><author><name>Hanna</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://2.bp.blogspot.com/-bmaYNHyoL7A/ToBAujBdMzI/AAAAAAAAAKg/n9dDWZhbfh8/s220/hanna.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-7963008609561792557</id><published>2008-02-28T22:09:00.003Z</published><updated>2008-02-28T22:19:33.432Z</updated><title type='text'>Japan crossword</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_O9kg_fWZhHs/R8czZkzgahI/AAAAAAAAACk/GLEU_pYCZ_s/s1600-h/japancrossw.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_O9kg_fWZhHs/R8czZkzgahI/AAAAAAAAACk/GLEU_pYCZ_s/s320/japancrossw.jpg" alt="" id="BLOGGER_PHOTO_ID_5172159211527760402" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;In case my explantion did not make the idea of&lt;span style="font-style: italic;"&gt; Japan crossword&lt;/span&gt; (aka &lt;i&gt;Nonogram&lt;/i&gt;, &lt;i&gt;Paint By Numbers, Griddler, CrossPix, Hanjie&lt;/i&gt;) clear, here is a picture of one in progress. Sorry about the bad quality, my better camera is luckier than me at the moment as it is travelling somewhere around San Francisco bay area. ;)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Try it online &lt;a href="http://www.sapphiregames.com/online/nonogram.php"&gt;here&lt;/a&gt; (this one is very easy).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-7963008609561792557?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/7963008609561792557/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=7963008609561792557' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/7963008609561792557'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/7963008609561792557'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/02/japan-crossword.html' title='Japan crossword'/><author><name>Hanna</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://2.bp.blogspot.com/-bmaYNHyoL7A/ToBAujBdMzI/AAAAAAAAAKg/n9dDWZhbfh8/s220/hanna.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_O9kg_fWZhHs/R8czZkzgahI/AAAAAAAAACk/GLEU_pYCZ_s/s72-c/japancrossw.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-5924902831209373330</id><published>2008-02-27T18:17:00.003Z</published><updated>2008-02-27T18:33:30.932Z</updated><title type='text'>http://www.blogger.com/img/gl.link.gif</title><content type='html'>I have just started to record my Wii ethnography in a blog and would appreciate any comments or suggestions.  It is still in its early stages and I am having a few problems digitsing the footage that I intend to post but hopefully these technical issues will be sorted by the weekend.  Here is the URL:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://y-ope.blogspot.com/"&gt;http://y-ope.blogspot.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I am currenlty preparing a post that focuses on the relationship between Mii avatars and their creators and will support this using some recordings of my girlfriend and I creating our Miis for the first time.&lt;br /&gt;&lt;br /&gt;I found some work completed by Robbie Cooper that investigates avatars and their creators, he photographed game players and contrasted them with the avatars that they had created:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.confundo.net/AlterEgo/index.html"&gt;http://www.confundo.net/AlterEgo/index.html&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.opendemocracy.net/arts/alterego_4620.jsp"&gt;&lt;br /&gt;http://www.opendemocracy.net/arts/alterego_4620.jsp&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;There was recently a documentary on BBC2, although I think it was originally aired on BBC4, that tackles the relationship between real and virtual worlds.  It is on YouTube (in many pieces of course!) but has expired on iPlayer already.  Here is the first part:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=PniWHuv9Xko"&gt;http://www.youtube.com/watch?v=PniWHuv9Xko&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-5924902831209373330?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/5924902831209373330/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=5924902831209373330' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/5924902831209373330'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/5924902831209373330'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/02/i-have-just-started-to-record-my-wii.html' title='http://www.blogger.com/img/gl.link.gif'/><author><name>a ndy</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-2583635161302173285</id><published>2008-02-27T15:57:00.001Z</published><updated>2008-02-27T15:57:32.851Z</updated><title type='text'>Doom Rickroller</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;p&gt;&lt;object height='350' width='425'&gt;&lt;param value='http://youtube.com/v/8aJjMOy-Ops' name='movie'/&gt;&lt;embed height='350' width='425' type='application/x-shockwave-flash' src='http://youtube.com/v/8aJjMOy-Ops'/&gt;&lt;/object&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-2583635161302173285?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/2583635161302173285/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=2583635161302173285' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/2583635161302173285'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/2583635161302173285'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/02/doom-rickroller.html' title='Doom Rickroller'/><author><name>Seth</name><uri>http://www.blogger.com/profile/14180653697657403533</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-1574168078967466573</id><published>2008-01-30T12:41:00.000Z</published><updated>2008-01-30T12:43:25.580Z</updated><title type='text'>welcome</title><content type='html'>Welcome to this year's Game Culture cohort. Please use this blog to comment on the module, your research, your play, or to share games and play related links and resources.&lt;br /&gt;&lt;br /&gt;For starters, have a look at Hanna's recent posts to the &lt;a href="http://powerup.motime.com"&gt;Power Up&lt;/a&gt; blog too.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-1574168078967466573?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/1574168078967466573/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=1574168078967466573' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/1574168078967466573'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/1574168078967466573'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/01/welcome.html' title='welcome'/><author><name>Seth</name><uri>http://www.blogger.com/profile/14180653697657403533</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-5596327850543256824</id><published>2008-01-24T12:54:00.000Z</published><updated>2008-01-24T13:02:52.935Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='music'/><title type='text'>Pocket Guitar</title><content type='html'>How about using the iPhone / iPod Touch as a musical instrument?&lt;br /&gt;Download the source from &lt;a href="http://code.google.com/p/pocketguitar/"&gt;Google Code&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a style="left: 0px ! important; top: 0px ! important;" title="Block this object with Adblock Plus" class="abp-objtab-0513168790195186 visible ontop" href="http://www.youtube.com/v/tlbzTGtXwlY&amp;amp;rel=1"&gt;&lt;/a&gt;&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/tlbzTGtXwlY&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/tlbzTGtXwlY&amp;amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-5596327850543256824?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://code.google.com/p/pocketguitar/' title='Pocket Guitar'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/5596327850543256824/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=5596327850543256824' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/5596327850543256824'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/5596327850543256824'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/01/pocket-guitar.html' title='Pocket Guitar'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-7016062610317396704</id><published>2008-01-22T21:40:00.000Z</published><updated>2008-01-23T02:55:07.061Z</updated><title type='text'>Are Games Art?</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_vBhWjQao584/R5ZyO90MlpI/AAAAAAAAADY/VHkwj290-F8/s1600-h/DuckHunt.jpg"&gt;&lt;img style="cursor: pointer;" src="http://bp3.blogger.com/_vBhWjQao584/R5ZyO90MlpI/AAAAAAAAADY/VHkwj290-F8/s400/DuckHunt.jpg" alt="" id="BLOGGER_PHOTO_ID_5158436024636708498" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;        &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238);"&gt; &lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Well that debate's settled once and for all.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-7016062610317396704?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://img.photobucket.com/albums/v16/Zowsky/DuckHunt.jpg' title='Are Games Art?'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/7016062610317396704/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=7016062610317396704' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/7016062610317396704'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/7016062610317396704'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/01/are-games-art.html' title='Are Games Art?'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_vBhWjQao584/R5ZyO90MlpI/AAAAAAAAADY/VHkwj290-F8/s72-c/DuckHunt.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-697327796919401156</id><published>2008-01-22T11:01:00.000Z</published><updated>2008-01-22T11:07:54.528Z</updated><title type='text'>Wiimote Hacks</title><content type='html'>The Wiimote's proving a lot of fun for hardware hacks.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.metacafe.com/watch/1018273/spring_horse_wiimote_controlled_need_for_speed/"&gt;Spring Horse - Wiimote Controlled Need For Speed&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;embed src="http://www.metacafe.com/fplayer/1018273/spring_horse_wiimote_controlled_need_for_speed.swf" width="400" height="345" wmode="transparent" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash"&gt; &lt;/embed&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;You might also be interested to read about &lt;a href="http://www.cs.cmu.edu/~johnny/projects/wii/"&gt;Johnny Chung Lee's work&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="373"&gt;&lt;param name="movie" value="http://www.youtube.com/v/0awjPUkBXOU&amp;rel=1&amp;border=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/0awjPUkBXOU&amp;rel=1&amp;border=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="373"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="373"&gt;&lt;param name="movie" value="http://www.youtube.com/v/5s5EvhHy7eQ&amp;rel=1&amp;border=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/5s5EvhHy7eQ&amp;rel=1&amp;border=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="373"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;I've actually built the following "Desktop VR" system myself and will be posting some info about it in the near future,&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="373"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Jd3-eiid-Uw&amp;rel=1&amp;border=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Jd3-eiid-Uw&amp;rel=1&amp;border=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="373"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-697327796919401156?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/697327796919401156/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=697327796919401156' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/697327796919401156'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/697327796919401156'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2008/01/wiimote-hacks.html' title='Wiimote Hacks'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-8117026347593897989</id><published>2007-12-14T13:28:00.000Z</published><updated>2007-12-14T13:35:56.004Z</updated><title type='text'>US Army Video Games Office</title><content type='html'>As reported in &lt;a href="http://blog.wired.com/defense/2007/12/armys-new-offic.html"&gt;Wired&lt;/a&gt; and &lt;a href="http://www.tsjonline.com/story.php?F=3115940"&gt;Training and Simulation Journal&lt;/a&gt;, following the success of America's Army, the US Army's "Training and Doctrine Command’s (TRADOC) Project Office for Gaming, or TPO Gaming" is a new "... project office, just for building and deploying games."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-8117026347593897989?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://blog.wired.com/defense/2007/12/armys-new-offic.html' title='US Army Video Games Office'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/8117026347593897989/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=8117026347593897989' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/8117026347593897989'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/8117026347593897989'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/12/us-army-video-games-office.html' title='US Army Video Games Office'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-2393162579640189856</id><published>2007-12-14T12:10:00.000Z</published><updated>2007-12-14T12:18:40.956Z</updated><title type='text'>63% of US play videogames</title><content type='html'>A &lt;a href="http://www.npd.com/press/releases/press_071212.html"&gt;new report&lt;/a&gt; from &lt;a href="http://www.npd.com/corpServlet?nextpage=corp_welcome.html"&gt;NPD&lt;/a&gt; claims that nearly two thirds of the population of the USA play video games.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;"In terms of the number of gamers in the U.S. and the amount of time spent playing them, 63 percent of the U.S. population plays video games - defined as console and portable games, PC games, games on kid-oriented systems or games on devices like cell phones or iPods"&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-2393162579640189856?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.npd.com/press/releases/press_071212.html&amp;id=8319&amp;Itemid=2' title='63% of US play videogames'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/2393162579640189856/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=2393162579640189856' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/2393162579640189856'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/2393162579640189856'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/12/63-of-us-play-videogames.html' title='63% of US play videogames'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-2753764576723637363</id><published>2007-11-29T16:27:00.000Z</published><updated>2007-11-29T16:29:37.763Z</updated><title type='text'>More Video Games, Less Football</title><content type='html'>The Register &lt;a href="http://www.theregister.co.uk/2007/11/29/euro_flop_video_game_excuse/"&gt;reports&lt;/a&gt;,&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;"West Ham shot-stopper Robert Green has blamed England's pitiful failure in qualifying for the Euro 2008 finals on the increasing popularity of video games among English boys."&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;But just think of all those great cyberathletes we're training up!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-2753764576723637363?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.theregister.co.uk/2007/11/29/euro_flop_video_game_excuse/' title='More Video Games, Less Football'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/2753764576723637363/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=2753764576723637363' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/2753764576723637363'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/2753764576723637363'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/11/more-video-games-less-football.html' title='More Video Games, Less Football'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-4577330990882284328</id><published>2007-11-23T12:12:00.000Z</published><updated>2007-11-23T12:22:08.861Z</updated><title type='text'>Audio Games</title><content type='html'>My &lt;a href="http://blindsecondlife.blogspot.com/"&gt;current project&lt;/a&gt; is to do with &lt;a href="http://en.wikipedia.org/wiki/Audio_game"&gt;audio games&lt;/a&gt;, and I thought you might be interested to hear about them.&lt;br /&gt;&lt;br /&gt;Essentially they're games which use audio instead of visual feedback, and they come in many different genres, including &lt;a href="http://www.agrip.org.uk/AudioQuake"&gt;FPS&lt;/a&gt;, &lt;a href="http://jlpo.free.fr/soundrts/"&gt;RTS&lt;/a&gt; and &lt;a href="http://blindadrenaline.com/"&gt;driving&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;These games are mostly made by visually impaired hobby developers for other players, but some players can even play regular visual games simply due to the amount of audio cues they provide. &lt;br /&gt;&lt;br /&gt;I find this an extremely interesting culture, the way these games reference other existing styles, how they remediate from visual media to aural, the enabling qualities of hobby programming, and the communication and organisational possibilities of the internet.&lt;br /&gt;&lt;br /&gt;It's refreshing to consider non-mainstream cultures of gaming such as women, the elderly and now visually impaired players.&lt;br /&gt;&lt;br /&gt;Fascinating stuff!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-4577330990882284328?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://blindsecondlife.blogspot.com/' title='Audio Games'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/4577330990882284328/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=4577330990882284328' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/4577330990882284328'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/4577330990882284328'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/11/audio-games.html' title='Audio Games'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-4593662756130022242</id><published>2007-11-20T10:26:00.000Z</published><updated>2007-11-20T10:46:36.833Z</updated><title type='text'>Audio Games, Memory, Aging</title><content type='html'>Dr. &lt;a href="http://www.usc.edu/dept/gero/faculty/Zelinski/"&gt;Elizabeth Zelinski&lt;/a&gt;, Professor of Gerontology and Psychology at the Leonard Davis School of Gerontology at the University of Southern California recently presented a report at &lt;a href="http://www.geron.org/"&gt;The Gerontological Society of America&lt;/a&gt; into the effects of memory in aging players of an audio game.&lt;br /&gt;&lt;br /&gt;The Posit Science &lt;a href="http://www.positscience.com/science/collaborate/cbt_usc.php"&gt;Brain Fitness Program&lt;/a&gt; was played by elderly users and compared to a control group who watched educational videos. It was found that concentrating on the auditory stimulation in the game enhanced the player's memory.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-4593662756130022242?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://thin.npr.org/s.php?sId=16411605&amp;rId=3&amp;x=1' title='Audio Games, Memory, Aging'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/4593662756130022242/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=4593662756130022242' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/4593662756130022242'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/4593662756130022242'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/11/audio-games-memory-aging.html' title='Audio Games, Memory, Aging'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-8059738694560454026</id><published>2007-11-13T10:15:00.000Z</published><updated>2007-11-13T10:19:00.901Z</updated><title type='text'>Mob Zombies</title><content type='html'>Nothing to do with FlashMobs, this is an Augmented Reality game.&lt;br /&gt;It doesn't strike me as a very good idea to run around a crowded room without looking where you're going, though.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/5sJ6L6aKum4&amp;rel=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/5sJ6L6aKum4&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-8059738694560454026?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.youtube.com/watch?v=5sJ6L6aKum4' title='Mob Zombies'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/8059738694560454026/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=8059738694560454026' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/8059738694560454026'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/8059738694560454026'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/11/mob-zombies.html' title='Mob Zombies'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-5183403483249313525</id><published>2007-10-22T14:05:00.000+01:00</published><updated>2007-10-22T14:09:23.544+01:00</updated><title type='text'>When work becomes a game</title><content type='html'>Look!  Yet another article that acknowledges the fact that some of us gamers are over 30 :)&lt;br /&gt;&lt;br /&gt;On a more serious note it's interesting that employers are now thinking of ways to incorporate play-like elements into work...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-5183403483249313525?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://news.bbc.co.uk/1/hi/technology/7030234.stm' title='When work becomes a game'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/5183403483249313525/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=5183403483249313525' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/5183403483249313525'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/5183403483249313525'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/10/when-work-becomes-game.html' title='When work becomes a game'/><author><name>blindfish</name><uri>http://www.blogger.com/profile/08359524390476733070</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-1033267285920166635</id><published>2007-10-02T12:28:00.000+01:00</published><updated>2007-11-07T10:12:39.534Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><title type='text'>Are Video Games Art?</title><content type='html'>Smuts asks the same question that seems to keep coming up again and again, &lt;a href="http://www.aesthetics-online.org/ideas/smuts.html"&gt;are video games art?&lt;/a&gt; He states that this question has not been addressed in philosophy of art field, despite it being asked over and over by players, developers and game studies scholars.&lt;br /&gt;&lt;br /&gt;My personal opinion is yes, of course games like any medium can be art, but the more interesting question as Smuts raises, is what kind? i.e., what are the aesthetics of game play? This has to be a plural answer as the nature of interactivity and play varies with each game. It is possible to talk about the aesthetics of ludus and paidia as many have before, and about the aesthetics of embodiment as I have in my MA thesis, but to subsume all video game play under a single, comprehensive umbrella would be too broad to be useful.&lt;br /&gt;&lt;br /&gt;Ebert, Roger. &lt;a href="http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/20070721/COMMENTARY/70721001"&gt;&lt;i&gt;Games vs. Art: Ebert vs. Barker&lt;/i&gt;&lt;/a&gt; &lt;http: com="" apps="" dll="" aid="/20070721/COMMENTARY/70721001"&gt; (Chicago Sun-Times, 21st July 2007).&lt;br /&gt;gamepolitics. &lt;a href="http://gamepolitics.livejournal.com/357698.html"&gt;&lt;i&gt;Are Video Games Art?&lt;/i&gt;&lt;/a&gt; &lt;http: com="" html=""&gt; (Game Politics, 9th September 2006).&lt;br /&gt;Musgrove, Mike. &lt;a href="http://www.washingtonpost.com/wp-dyn/content/article/2007/09/15/AR2007091500132.html"&gt;&lt;i&gt;Monster Fun. But Is It Art?&lt;/i&gt;&lt;/a&gt; &lt;http: com="" dyn="" content="" article="" 2007="" 09="" 15="" html=""&gt; (Washington Post, 15th September 2007).&lt;br /&gt;Ochalla, Bryan. &lt;a href="http://gamasutra.com/features/20070316/ochalla_01.shtml"&gt;&lt;i&gt;Are Games Art? (Here We Go Again...)&lt;/i&gt;&lt;/a&gt; &lt;http: com="" features="" 20070316="" shtml=""&gt; (Gamasutra, 16th March 2007).&lt;br /&gt;Smuts, Aaron. &lt;a href="http://www.contempaesthetics.org/newvolume/pages/article.php?articleID=299"&gt;&lt;i&gt;Are Video Games Art?&lt;/i&gt;&lt;/a&gt; &lt;http: org="" newvolume="" pages="" articleid="299"&gt; (Contemporary Aesthetics, 2nd November 2005).&lt;br /&gt;Smuts, Aaron. &lt;a href="http://www.aesthetics-online.org/ideas/smuts.html"&gt;&lt;i&gt;Video Games and the Philosophy of Art&lt;/i&gt;&lt;/a&gt; &lt;http: org="" ideas="" html=""&gt; (Aethetics Online, 10th February 2007).&lt;br /&gt;tmenezes. &lt;a href="http://www.kuro5hin.org/story/2002/9/10/72851/0039"&gt;&lt;i&gt;Are Games Art?&lt;/i&gt;&lt;/a&gt; &lt;http: org="" story="" 2002="" 9="" 10="" 72851="" 0039=""&gt; (Kuro5hin, 10th September 2002).&lt;br /&gt;White, Gareth. &lt;i&gt;Embodied Evil - The Aesthetics of Embodiment in Resident Evil 4: Wii Edition&lt;/i&gt; (University of the West of England, 20th August 2007).&lt;/http:&gt;&lt;/http:&gt;&lt;/http:&gt;&lt;/http:&gt;&lt;/http:&gt;&lt;/http:&gt;&lt;/http:&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-1033267285920166635?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.aesthetics-online.org/ideas/smuts.html' title='Are Video Games Art?'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/1033267285920166635/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=1033267285920166635' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/1033267285920166635'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/1033267285920166635'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/10/are-video-games-art.html' title='Are Video Games Art?'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-8532502222583291805</id><published>2007-09-24T13:40:00.000+01:00</published><updated>2007-09-24T14:16:23.163+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Caillois'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='Bateman'/><title type='text'>Caillois and Video Games</title><content type='html'>&lt;a href="http://www.mobygames.com/developer/sheet/view/developerId,35703/"&gt;Chris Bateman&lt;/a&gt; (who it turns out, I used to work with when I started out in the games industry back in the late 90's) has a series of posts about &lt;a href="http://onlyagame.typepad.com/only_a_game/2006/05/roger_caillois_.html"&gt;Caillois' terminology for play and games&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-8532502222583291805?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://onlyagame.typepad.com/only_a_game/2006/05/roger_caillois_.html' title='Caillois and Video Games'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/8532502222583291805/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=8532502222583291805' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/8532502222583291805'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/8532502222583291805'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/09/caillois-and-video-games.html' title='Caillois and Video Games'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-4414635973768177523</id><published>2007-09-04T15:48:00.000+01:00</published><updated>2007-09-04T16:19:32.762+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='music'/><title type='text'>Mario Manualist Vs Guitarist: FIGHT!</title><content type='html'>I think the Super Mario Brothers theme tune is to games music what the &lt;a href="http://en.wikipedia.org/wiki/Utah_teapot"&gt;Utah teapot&lt;/a&gt; is to 3D graphics. It's the litmus test, the reference point to which all forms measure themselves against.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/v0bKq3x74UE"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/v0bKq3x74UE" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;What's your favourite SMB version?&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/aZpD0btOZx8"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/aZpD0btOZx8" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;I think I like the &lt;a href="http://www.youtube.com/watch?v=3ff_AXVlo9U"&gt;Tesla coil&lt;/a&gt; best.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-4414635973768177523?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://youtube.com/watch?v=v0bKq3x74UE' title='Mario Manualist Vs Guitarist: FIGHT!'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/4414635973768177523/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=4414635973768177523' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/4414635973768177523'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/4414635973768177523'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/09/mario-manualist.html' title='Mario Manualist Vs Guitarist: FIGHT!'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-8500835995866604799</id><published>2007-09-03T16:56:00.000+01:00</published><updated>2007-09-03T17:10:34.570+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='class'/><category scheme='http://www.blogger.com/atom/ns#' term='economy'/><title type='text'>The Higher Stages of the Barbarian Culture</title><content type='html'>I came across an old article on &lt;a href="http://www.escapistmagazine.com/"&gt;The Escapist&lt;/a&gt; called &lt;a href="http://www.escapistmagazine.com/articles/view/issues/issue_21/131-Theory-of-the-Gaming-Class"&gt;"Theory of the Gaming Class"&lt;/a&gt; by &lt;a href="http://www.walkering.com/"&gt;Mark Wallace&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It begins with a discussion of &lt;a href="http://en.wikipedia.org/wiki/Thorstein_Veblen"&gt;Thorstein Veblen's&lt;/a&gt; 1899 work on economics and society, &lt;a href="http://www.gutenberg.org/etext/833"&gt;&lt;i&gt;The Theory of the Leisure Class&lt;/i&gt;&lt;/a&gt;. Wallace argues that leisure - and gaming in particular - are markers of social status, but I would argue he does so without considering the broader economic constraints in which games are produced and marketed to us as a &lt;i&gt;consumer class&lt;/i&gt;. Consider for example, the analysis in Dovey and Kennedy's &lt;a href="http://www.amazon.co.uk/Game-Cultures-Computer-Games-Media/dp/033521357X"&gt;&lt;i&gt;Game Cultures&lt;/i&gt;&lt;/a&gt; and Lister et al. &lt;a href="http://www.amazon.co.uk/New-Media-Introduction-Martin-Lister/dp/0415223784/ref=sr_1_1/203-4835415-8220706?ie=UTF8&amp;s=books&amp;qid=1188835552&amp;sr=1-1"&gt; &lt;i&gt;New Media: A Critical Introduction&lt;/i&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Soon enough, games will be the single most culturally important entertainment medium out there, the yardstick by which we measure our leisure time - and thus our station in society. When that happens, all your cool will belong to us.&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-8500835995866604799?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.escapistmagazine.com/articles/view/issues/issue_21/131-Theory-of-the-Gaming-Class' title='The Higher Stages of the Barbarian Culture'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/8500835995866604799/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=8500835995866604799' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/8500835995866604799'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/8500835995866604799'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/09/higher-stages-of-barbarian-culture.html' title='The Higher Stages of the Barbarian Culture'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-7981967617216950570</id><published>2007-09-03T13:46:00.000+01:00</published><updated>2007-09-03T14:17:02.863+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><title type='text'>Introducing Eludamos</title><content type='html'>There's a new video game's blog on the block and it's called &lt;a href="http://www.eludamos.org/"&gt;Eludamos&lt;/a&gt;. It's only biannual but still it's good to see a new online publication.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-7981967617216950570?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.eludamos.org/' title='Introducing Eludamos'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/7981967617216950570/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=7981967617216950570' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/7981967617216950570'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/7981967617216950570'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/09/introducing-eludamos.html' title='Introducing Eludamos'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-1032686560179254023</id><published>2007-08-30T15:55:00.000+01:00</published><updated>2007-08-30T16:32:32.725+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fun'/><category scheme='http://www.blogger.com/atom/ns#' term='video game koster'/><title type='text'>Koster's Theory of Fun</title><content type='html'>I was at an interview with Ubisoft a couple of days ago, chatting to a designer who mentioned &lt;a href="http://www.raphkoster.com/"&gt;Raph Koster's&lt;/a&gt; book &lt;a href="http://www.theoryoffun.com/"&gt;&lt;i&gt;A Theory of Fun for Game Design&lt;/i&gt;&lt;/a&gt;. I haven't read it myself so I decided to do a bit of swotting up. &lt;i&gt;Grand Text Auto&lt;/i&gt; have a &lt;a href="http://grandtextauto.gatech.edu/2005/01/25/a-theory-of-fun-reviewed/"&gt;review&lt;/a&gt; with a bit of reader comment and a reply from Koster himself. &lt;i&gt;Slashdot&lt;/i&gt; also have a &lt;a href="http://books.slashdot.org/books/05/02/04/202228.shtml?tid=6&amp;tid=10"&gt;review&lt;/a&gt; and &lt;i&gt;Terranova&lt;/i&gt; has some good, detailed &lt;a href="http://terranova.blogs.com/terra_nova/2005/01/the_theory_of_f.html"&gt;discussion&lt;/a&gt; between readers and Koster.&lt;br /&gt;&lt;br /&gt;At the end of the day it sounds like it's not so interesting for academics or industry folk, but rather is an introduction for people who currently only play but want to start thinking about them more deeply.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-1032686560179254023?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://grandtextauto.gatech.edu/2005/01/25/a-theory-of-fun-reviewed/' title='Koster&apos;s Theory of Fun'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/1032686560179254023/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=1032686560179254023' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/1032686560179254023'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/1032686560179254023'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/08/kosters-theory-of-fun.html' title='Koster&apos;s Theory of Fun'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-8444400856428030417</id><published>2007-08-09T23:07:00.000+01:00</published><updated>2007-08-09T23:10:37.381+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='serious game'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><title type='text'>Ian Bogost on The Colbert Report</title><content type='html'>What a great combination!&lt;br /&gt;I'm more of a &lt;i&gt;Daily Show&lt;/i&gt; fan myself, but it's great to see Serious Games getting air-time.&lt;br /&gt;&lt;br /&gt;&lt;embed FlashVars='feed=http://www.comedycentral.com/motherload/xml/data_synd.jhtml?vid=91012%26myspace=false' src='http://www.comedycentral.com/motherload/syndicated_player/index.jhtml' quality='high' bgcolor='#006699' width='340' height='325' name='comedy_player' align='middle' allowScriptAccess='always' allownetworking='external' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer'&gt;&lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-8444400856428030417?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.comedycentral.com/motherload/?ml_video=91012' title='Ian Bogost on The Colbert Report'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/8444400856428030417/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=8444400856428030417' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/8444400856428030417'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/8444400856428030417'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/08/ian-bogost-on-colbert-report.html' title='Ian Bogost on The Colbert Report'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-1117728348111998812</id><published>2007-08-07T17:33:00.000+01:00</published><updated>2007-08-07T17:47:41.684+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='narrative'/><title type='text'>Minesweeper: The Movie</title><content type='html'>&lt;blockquote&gt;Commander: "Why are you here soldier?"&lt;br /&gt;&lt;a href="http://www.destructoid.com/minesweeper-the-movie-37770.phtml"&gt;&lt;br /&gt;Officer: "I'm here because I'm bored!"&lt;/a&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;So much for the &lt;i&gt;Tetris Defence&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-1117728348111998812?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.destructoid.com/minesweeper-the-movie-37770.phtml' title='Minesweeper: The Movie'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/1117728348111998812/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=1117728348111998812' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/1117728348111998812'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/1117728348111998812'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/08/minesweeper-movie.html' title='Minesweeper: The Movie'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-7302396520437737236</id><published>2007-07-31T00:23:00.000+01:00</published><updated>2007-07-31T00:28:27.061+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='animal'/><title type='text'>Killer Whales Killer App: Games</title><content type='html'>The BBC report some interesting observations about &lt;a href="http://www.bbc.co.uk/nature/animals/features/299feature1.shtml"&gt;progression in play of the dolphin family&lt;/a&gt;, of which killer whales belong,&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Most mammals seem to enjoy play - but dolphins seem to like making their games as challenging as possible. A killer whale calf learned the trick of luring gulls to the surface of the water with fish. When the gulls landed on the water, the killer whale would then attempt to capture them in her mouth, without killing them.&lt;br /&gt;&lt;br /&gt;Once she mastered this skill, she made the task more challenging for herself: instead of waiting for the gulls to land on the water, she tried to capture the gulls on their descent when they were more than a metre above the water surface.&lt;br /&gt;&lt;br /&gt;She failed many times but kept going until she got good at it. More often than not, it was the naive juvenile gulls that were caught and subsequently tossed around. The next difficulty level entailed trying to catch the more clued-up, older gulls. As with human children, the activity itself, not just the outcome, has to be fun.&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-7302396520437737236?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.bbc.co.uk/nature/animals/features/299feature1.shtml' title='Killer Whales Killer App: Games'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/7302396520437737236/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=7302396520437737236' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/7302396520437737236'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/7302396520437737236'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/07/killer-whales-killer-app-games.html' title='Killer Whales Killer App: Games'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-1353397624064707985</id><published>2007-07-26T17:16:00.000+01:00</published><updated>2007-07-26T17:20:04.963+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><title type='text'>Life at Rockstar</title><content type='html'>An ex-Rockstar employee has written a fairly long &lt;a href="http://badasscat.blogspot.com/2007/07/rockstar.html"&gt;account of his time at the company&lt;/a&gt;.&lt;br /&gt;It's a good read, with some insights about the culture there that you might not have expected.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-1353397624064707985?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://badasscat.blogspot.com/2007/07/rockstar.html' title='Life at Rockstar'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/1353397624064707985/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=1353397624064707985' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/1353397624064707985'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/1353397624064707985'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/07/life-at-rockstar.html' title='Life at Rockstar'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-7327294318529133393</id><published>2007-07-19T23:58:00.000+01:00</published><updated>2007-07-20T00:00:31.271+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='checkers'/><category scheme='http://www.blogger.com/atom/ns#' term='draughts'/><title type='text'>Draughts Cracked</title><content type='html'>The BBC has an article about a Canadian Artificial Intelligence team who have compiled a complete database of &lt;a href="http://news.bbc.co.uk/1/hi/sci/tech/6907018.stm"&gt;perfect draught moves&lt;/a&gt; which cannot be beaten.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-7327294318529133393?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://news.bbc.co.uk/1/hi/sci/tech/6907018.stm' title='Draughts Cracked'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/7327294318529133393/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=7327294318529133393' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/7327294318529133393'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/7327294318529133393'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/07/draughts-cracked.html' title='Draughts Cracked'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-1401023106497679756</id><published>2007-07-16T01:47:00.000+01:00</published><updated>2007-07-16T01:49:21.266+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='music'/><title type='text'>Tesla Coil Music</title><content type='html'>Featuring music from &lt;i&gt;Mario&lt;/i&gt; and &lt;i&gt;Tetris&lt;/i&gt;, apparently.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/3ff_AXVlo9U"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/3ff_AXVlo9U" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-1401023106497679756?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.youtube.com/watch?v=3ff_AXVlo9U' title='Tesla Coil Music'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/1401023106497679756/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=1401023106497679756' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/1401023106497679756'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/1401023106497679756'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/07/tesla-coil-music.html' title='Tesla Coil Music'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-1359110350775838176</id><published>2007-07-14T15:48:00.000+01:00</published><updated>2007-07-15T13:53:58.806+01:00</updated><title type='text'>Animal Play</title><content type='html'>Aw, a cute &lt;a href="http://www.flurl.com/item/Playful_Otter_u_264796"&gt;otter playing with a ball&lt;/a&gt; :-)&lt;br /&gt; &lt;br /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,0,0" width="450" height="374" align="middle"&gt;&lt;br /&gt;  &lt;param name="allowScriptAccess" value="sameDomain" /&gt;&lt;br /&gt;  &lt;param name="movie" value="http://www.flurl.com/flvplayer_onsite_othersites.swf?video=http%3A%2F%2Fwww.flurl.com%2Fplay_flash.php%3Fid%3D329843%26flash%3D8%26mature%3D0&amp;no_skin_menu=1&amp;autoStart=0&amp;autoPlay=0" /&gt;&lt;br /&gt;  &lt;param name="menu" value="false" /&gt;&lt;br /&gt;  &lt;param name="autoPlay" value="false" /&gt;&lt;br /&gt;  &lt;param name="autoStart" value="false" /&gt;&lt;br /&gt;  &lt;param name="quality" value="best" /&gt;&lt;br /&gt;  &lt;param name="bgcolor" value="#ffffff" /&gt;&lt;br /&gt;  &lt;embed src="http://www.flurl.com/flvplayer_onsite_othersites.swf?video=http%3A%2F%2Fwww.flurl.com%2Fplay_flash.php%3Fid%3D329843%26flash%3D8%26mature%3D0&amp;no_skin_menu=1&amp;autoStart=0&amp;mature=0&amp;autoPlay=0" menu="false" quality="high" bgcolor="#ffffff" width="450" height="374" align="middle" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /&gt;&lt;/embed&gt;&lt;br /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-1359110350775838176?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.flurl.com/item/Playful_Otter_u_264796' title='Animal Play'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/1359110350775838176/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=1359110350775838176' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/1359110350775838176'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/1359110350775838176'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/07/animal-play.html' title='Animal Play'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-8082855101447914058</id><published>2007-07-12T13:20:00.000+01:00</published><updated>2007-07-12T13:38:39.681+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='music'/><title type='text'>Younnat - Wheel Experience</title><content type='html'>There's something really appealing about music made with video game controllers.&lt;br /&gt;The driving gloves are a nice touch too.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/243X056p9-0"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/243X056p9-0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-8082855101447914058?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.youtube.com/watch?v=243X056p9-0' title='Younnat - Wheel Experience'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/8082855101447914058/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=8082855101447914058' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/8082855101447914058'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/8082855101447914058'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/07/younnat-wheel-experience.html' title='Younnat - Wheel Experience'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-6383113023192640052</id><published>2007-06-25T10:44:00.000+01:00</published><updated>2007-06-25T10:48:49.394+01:00</updated><title type='text'>Avatar Machine</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.marcowens.co.uk/avat.html"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://www.marcowens.co.uk/avatar_mcn_e.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.marcowens.co.uk/avat.html"&gt;The Avatar Machine&lt;/a&gt; is a project to bring 3rd person gaming aesthetic into the real world.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-6383113023192640052?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.marcowens.co.uk/avat.html' title='Avatar Machine'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/6383113023192640052/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=6383113023192640052' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/6383113023192640052'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/6383113023192640052'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/06/avatar-machine.html' title='Avatar Machine'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-6403583645762410799</id><published>2007-06-24T20:44:00.000+01:00</published><updated>2007-06-24T21:07:55.467+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='economy'/><title type='text'>$40 Billion Industry</title><content type='html'>&lt;a href="http://arstechnica.com/news.ars/post/20070623-report-video-game-spending-to-surpass-music-spending-this-year.html"&gt;Ars Technica has an article&lt;/a&gt; about Pricewaterhousecoopers latest &lt;em&gt;Global Entertainment and Media Outlook report for 2007 - 2011&lt;/em&gt;, in which the consulting firm expects the computer games industry to rise from today's &lt;a href="http://www.pwc.com/extweb/industry.nsf/docid/8CF0A9E084894A5A85256CE8006E19ED?opendocument&amp;vendor=#video"&gt;$37.5 billion to $48.9 billion&lt;/a&gt; in the next 4 years.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-6403583645762410799?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://arstechnica.com/news.ars/post/20070623-report-video-game-spending-to-surpass-music-spending-this-year.html' title='$40 Billion Industry'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/6403583645762410799/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=6403583645762410799' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/6403583645762410799'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/6403583645762410799'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/06/40-billion-industry.html' title='$40 Billion Industry'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-5845468363609213890</id><published>2007-06-19T18:01:00.000+01:00</published><updated>2007-06-19T18:15:06.900+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='music'/><title type='text'>Spectrum games on vinyl</title><content type='html'>Back in the day when computer programs were encoded with audio on tape, some bands released records with &lt;a href="http://www.kempa.com/blog/archives/000053.html"&gt;games on their B-sides&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Who would perpetrate such a &lt;em&gt;monstrous&lt;/em&gt; hybrid?&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;Inner City Unit&lt;br /&gt;&lt;li&gt;Pete Shelly&lt;br /&gt;&lt;li&gt;The Thompson Twins&lt;br /&gt;&lt;li&gt;Chris Sievey from The Freshies&lt;br /&gt;&lt;li&gt;Shakin' Stevens&lt;br /&gt;&lt;li&gt;The Stranglers&lt;br /&gt;&lt;li&gt;Urusei Yatsura&lt;br /&gt;&lt;li&gt;Information Society&lt;br /&gt;&lt;li&gt;Isao Tomita&lt;br /&gt;&lt;li&gt;Carter USM&lt;br /&gt;&lt;li&gt;Papa Dance&lt;br /&gt;&lt;li&gt;Atomic Robo Kid&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;Cheesy 80's pop + Spectrum code + vinyl = retro heaven!&lt;br /&gt;&lt;br /&gt;Now if that's not the epitome of &lt;em&gt;geek chic&lt;/em&gt; I don't know what is.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-5845468363609213890?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.kempa.com/blog/archives/000053.html' title='Spectrum games on vinyl'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/5845468363609213890/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=5845468363609213890' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/5845468363609213890'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/5845468363609213890'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/06/spectrum-games-on-vinyl.html' title='Spectrum games on vinyl'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-7200783805164607249</id><published>2007-06-17T20:23:00.000+01:00</published><updated>2007-06-17T13:41:07.126+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='semiotics'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='Juul'/><category scheme='http://www.blogger.com/atom/ns#' term='phenomenology'/><title type='text'>Ludic Reality: a construct for analysing meaning-mapping and epistemology in play</title><content type='html'>I recently came across a paper by &lt;a href="http://www.danpinchbeck.co.uk/"&gt;Dan Pinchbeck&lt;/a&gt; called &lt;a href="http://www.danpinchbeck.co.uk/ludicreality.pdf"&gt;&lt;em&gt;Ludic Reality: a construct for analysing meaning-mapping and epistemology in play&lt;/em&gt;&lt;/a&gt; which is presumably part of the author's PhD in which he cites Dovey and Kennedy's discussion of Turner in their book &lt;i&gt;Game Cultures&lt;/i&gt;:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;"His concept of rituals as liminal spaces, that is, transformative spaces that suspend normal social rules, constraints and affordances, has been co-opted by games theorists to describe the extra-daily structure of play (Dovey &amp; Kennedy 2006, Flynt 2006, Pinchbeck 2006). Dovey &amp; Kennedy draw attention to Turner’s crucial distinction between the liminal and the liminoid, that “the liminoid... is a commodity, which one selects and pays for [rather] than the liminal, which elicits loyalty and is bound up with one’s membership or desired membership in some highly corporate group. One works at the liminal, one plays with the liminoid.” (Turner 1982: 55)."&lt;br /&gt;&lt;br /&gt;p. 5&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Here are my notes from the whole paper:&lt;br /&gt;&lt;br /&gt;Pinchbeck proposes an approach to analysing FPS game content based on the phenomenological embodiment of player in the transitional object of a 'Ludic Reality'. He proposes a way to reconcile Juul's "real rules and fictional worlds" by viewing the 'reality' of the game to be constituted by the relation between a schema or mental set of rules for being-in-the-world and the player's embodied, meaningful experiences in that world. Furthermore, these rules become progressively more constraining as the player advances through the narrative of the game, thereby focussing the sense of immersion.&lt;br /&gt;&lt;br /&gt;Four "homodiegetic devices" are presented as examples of ways in which the ludic reality is maintained.&lt;br /&gt;&lt;br /&gt;1) Drama is presented as a cybernetic process of reduction to control temporal flow and focus player attention.&lt;br /&gt;2) The world of the game is considered as structural limitation of affordances available to the player, as a liminoid domain in which schema from actual reality can be rewritten, and also as a space by which the temporal dimension becomes meaningful though virtually physical space.&lt;br /&gt;3) NPCs or AI agents are devices which construct the impression of a world with fewer limitations for the player than really exist. Actions which the player expects as reasonable but which are unavailable are delegated to NPC agents. They additionally serve to position the player inside a world with the illusion of temporal and dramatic dimensions existing beyond the extent of the player's sessions.&lt;br /&gt;4) Player avatars themselves often exhibit cyborg or other unusual qualities which function to limit what we might expect to be reasonable actions for them to take. Furthermore they are often embroiled in mysterious scenarios which force the player to construct meaning local to the ludic reality, thus putting further constraints on what they might consider reasonable. This reduction in affordances results in a vessel into which the player can project.&lt;br /&gt;&lt;br /&gt;Each of these devices operates within the system of the game rather as content, but also serves to structure the form of the player's experiences.&lt;br /&gt;&lt;br /&gt;Reference:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.danpinchbeck.co.uk/"&gt;Pinchbeck, Dan&lt;/a&gt;. &lt;i&gt;Ludic Reality: a construct for analysing meaning-mapping and epistemology in play.&lt;/i&gt; (University of Portsmouth: 13 February 2007) &lt;a href="http://www.danpinchbeck.co.uk/ludicreality.pdf"&gt;&amp;lt;http://www.danpinchbeck.co.uk/ludicreality.pdf&amp;gt;&lt;/a&gt; (Last accessed 14th June 2007)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-7200783805164607249?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.danpinchbeck.co.uk/ludicreality.pdf' title='Ludic Reality: a construct for analysing meaning-mapping and epistemology in play'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/7200783805164607249/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=7200783805164607249' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/7200783805164607249'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/7200783805164607249'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/06/ludic-reality-construct-for-analysing.html' title='Ludic Reality: a construct for analysing meaning-mapping and epistemology in play'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-8703065962810543647</id><published>2007-06-16T13:59:00.000+01:00</published><updated>2007-06-16T14:20:08.287+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='gender'/><title type='text'>Gender Stereotypes in Game Studies</title><content type='html'>Crikey!&lt;br /&gt;&lt;br /&gt;I've just been doing a literature review for my dissertation and came across a quotation that stopped me in my tracks,&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;"Murray's vision of holodeck-like video stories implies stories that would also appeal to our active social skills and social emotions, like establishing friendship, exerting care, feeling jealousy, falling in love, and so on. Such stories would be more attractive to women, and the success of the dollhouse game &lt;em&gt;The Sims&lt;/em&gt; shows the market potentials for games that take some steps toward modelling the nonaggressive social world." (1)&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;I take it Torben won't be coming to the next &lt;em&gt;Women in Games&lt;/em&gt; conference then.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;(1) &lt;a href="http://www.ifm.ku.dk/Engelsk/Ansatte_Eng/torben_eng.htm"&gt;Grodal, Torben&lt;/a&gt;. "Stories for Eye, Ear, and Muscles", in Wolf, Mark J. P. &amp; Perron, Bernard (eds.) &lt;em&gt;The Video Game Theory Reader.&lt;/em&gt; (New York and London: Routledge, 2003), p. 151.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-8703065962810543647?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.ifm.ku.dk/Engelsk/Ansatte_Eng/torben_eng.htm' title='Gender Stereotypes in Game Studies'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/8703065962810543647/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=8703065962810543647' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/8703065962810543647'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/8703065962810543647'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/06/gender-stereotypes-in-game-studies.html' title='Gender Stereotypes in Game Studies'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-6613725218169639833</id><published>2007-06-16T01:58:00.000+01:00</published><updated>2007-06-16T02:03:14.280+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='poker'/><title type='text'>Poker Big Blind</title><content type='html'>&lt;em&gt;&lt;blockquote&gt;&lt;a href="http://www.motherbluffer.com/index.php?p=story&amp;f=31RF9SPX"&gt;"Erik has a very special handicap, he is blind. It was on Friday the 8th of June that Erik won the no limit texas hold'em tournament 'Cosmo monthly final' with a total prize pool of $140 000."&lt;/a&gt;&lt;/blockquote&gt;&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-6613725218169639833?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.motherbluffer.com/index.php?p=story&amp;f=31RF9SPX' title='Poker Big Blind'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/6613725218169639833/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=6613725218169639833' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/6613725218169639833'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/6613725218169639833'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/06/poker-big-blind.html' title='Poker Big Blind'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-8306181531935425736</id><published>2007-06-16T00:54:00.000+01:00</published><updated>2007-06-16T01:24:48.353+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sex'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><title type='text'>Masters Thesis: Sex Games</title><content type='html'>&lt;a href="http://www.jennylc.com"&gt;Jennifer Chowdhury&lt;/a&gt; presented her Masters thesis in &lt;a href="http://itp.nyu.edu/itp/flash/Home"&gt;Interactive Telecommunications&lt;/a&gt; at New York University wearing her underwear.&lt;br /&gt;&lt;br /&gt;The project is called &lt;i&gt;&lt;a href="http://www.jennylc.com/intimate_controllers/"&gt;Intimate Controllers&lt;/a&gt;&lt;/i&gt; and Wired have &lt;a href="http://www.wired.com/culture/lifestyle/commentary/sexdrive/2007/06/sexdrive_0615?currentPage=1"&gt;an article&lt;/a&gt; about it.&lt;br /&gt;&lt;br /&gt;The prototype is very &lt;i&gt;proto&lt;/i&gt; but I could imagine lots of potential for the principle, in a similar way that the Wii has the potential for innovative, fun games. This isn't without precedent though, it reminds me of the &lt;i&gt;&lt;a href="http://www.gamegirladvance.com/archives/2002/10/26/sex_in_games_rezvibrator.html#000141"&gt;Rez Trance Vibrator&lt;/a&gt;&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;See also &lt;i&gt;&lt;a href="http://www.thetalk2me.com/"&gt;Talk2Me&lt;/a&gt;&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;Here's Jennifer presenting the project at &lt;a href="http://2007.sxsw.com/interactive/"&gt;SXSW&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/8Bb1SHJ1ga0"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/8Bb1SHJ1ga0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/puZclY7kbrs"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/puZclY7kbrs" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-8306181531935425736?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.wired.com/culture/lifestyle/commentary/sexdrive/2007/06/sexdrive_0615?currentPage=1' title='Masters Thesis: Sex Games'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/8306181531935425736/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=8306181531935425736' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/8306181531935425736'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/8306181531935425736'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/06/masters-thesis-sex-games.html' title='Masters Thesis: Sex Games'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-462108691510800119</id><published>2007-06-08T00:39:00.000+01:00</published><updated>2007-06-16T14:08:56.801+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><title type='text'>9 Year Old Professional Gamer</title><content type='html'>The New York Times has an article about probably &lt;a href="http://www.nytimes.com/2007/06/07/nyregion/07gamer.html?ex=1338868800&amp;en=833116ee2ad330de&amp;ei=5089&amp;partner=rssyahoo&amp;emc=rss"&gt;the worlds youngest professional gamer&lt;/a&gt;, Victor M. De Leon III, A.K.A. &lt;i&gt;Lil’ Poison&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;"Victor’s aptitude for video games surfaced at age 2, as he begin mimicking his father’s play."&lt;br /&gt;&lt;br /&gt;"'He kind of passed me when he was 4,' Mr. De Leon said."&lt;br /&gt;&lt;br /&gt;"At age 5, he entered the Major League Games and ranked in its top 64 players internationally. By the time he was 7, Victor competed in Chicago against more than 550 contestants, placing second — behind Uncle Gabriel."&lt;br /&gt;&lt;br /&gt;"Besides prizes and product endorsements, Victor has a deal worth about $20,000 annually, plus expenses for trips to tournaments, from his sponsor, 1UP Network, a division of Ziff Davis Game Group, owners of gamer magazines and Web sites. Mr. De Leon declined to specify how much his son has accumulated, but said that it was almost enough to cover a private college education."&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Wow! Check out the article, he sounds like a well adjusted kid too.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-462108691510800119?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.nytimes.com/2007/06/07/nyregion/07gamer.html?ex=1338868800&amp;en=833116ee2ad330de&amp;ei=5089&amp;partner=rssyahoo&amp;emc=rss' title='9 Year Old Professional Gamer'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/462108691510800119/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=462108691510800119' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/462108691510800119'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/462108691510800119'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/06/9-year-old-professional-gamer.html' title='9 Year Old Professional Gamer'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-1437294869802314622</id><published>2007-06-06T13:36:00.001+01:00</published><updated>2007-06-06T13:38:39.564+01:00</updated><title type='text'>Urban art</title><content type='html'>Ok, so this doesn't really have anything to do with games, but could we agree that it's a playful art project?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://farm1.static.flickr.com/211/445024916_05caa025a3.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://farm1.static.flickr.com/211/445024916_05caa025a3.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-1437294869802314622?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://farm1.static.flickr.com/211/445024916_05caa025a3.jpg' title='Urban art'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/1437294869802314622/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=1437294869802314622' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/1437294869802314622'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/1437294869802314622'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/06/urban-art.html' title='Urban art'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm1.static.flickr.com/211/445024916_05caa025a3_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-2272491312041091765</id><published>2007-06-06T03:58:00.000+01:00</published><updated>2007-06-06T04:10:49.747+01:00</updated><title type='text'>City / Social Networking</title><content type='html'>A couple of my friends and ex-Rockstar colleagues have a kind of &lt;a href="http://tupalo.com/"&gt;social networking concept&lt;/a&gt; that involves physically 'tagging' locations in the actual world and projecting that back onto Google Maps along with user comments on the locations.&lt;br /&gt;&lt;br /&gt;This movie's mostly in German, but Mike speaks in (American) English to explain what it's all about,&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/mes0sjfYQLg"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/mes0sjfYQLg" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;I notice that Bristol's not on the map yet...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-2272491312041091765?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://tupalo.com/' title='City / Social Networking'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/2272491312041091765/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=2272491312041091765' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/2272491312041091765'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/2272491312041091765'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/06/city-social-networking.html' title='City / Social Networking'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-6598445277764522159</id><published>2007-06-05T18:22:00.000+01:00</published><updated>2007-06-05T18:35:31.681+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='new media'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='literature'/><title type='text'>Literacy And New Media</title><content type='html'>I just wanted to bring to your attention an &lt;a href="http://zuihitsu.org/etc/archives/2007/05/five-televisions-and-three-books/"&gt;interesting discussion&lt;/a&gt; going on over at a friend's blog. It all started out as something of a lament about the decline of second hand book stores but is now dealing with things like literacy and gaming. All the action's in the comments. Read on and get involved by posting over there.&lt;br /&gt;&lt;br /&gt;Here are some excerpts by a variety of authors:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;&lt;br /&gt;"this is not about print versus internet, but about serious intellectual engagement with literature by a culture versus superficial engangement with literature, or no engagement at all. This is orthogonal to print versus internet, at least insofar as those media are equally hospitable to the sorts of texts that drive literary culture (though I am not sure that they are, to put it mildly)."&lt;br /&gt;&lt;br /&gt;"Bookstores are not closing down because people are starting to read books online. No one I know reads books online. They are closing because people are simply reading less, there is a decay in our literary culture."&lt;br /&gt;&lt;br /&gt;"YouTube most clearly indicates the new, and in my view inevitable, trend away from writing back towards an oral/visual culture."&lt;br /&gt;&lt;br /&gt;"One further thing to add about the decline of the local bookstore and the rise of the internet is the phenomenon of Amazon, of course. The internet has not only made many industries virtual, it has also enabled an incredible centralisation that has destroyed local business cultures of many different kinds."&lt;br /&gt;&lt;br /&gt;"Some random thoughts of some values of long prose: the massive and detailed role of the imagination in interacting with long textual works (as an aside, this is also why avant garde music has always been better than mainstream music, but that is a rant for another time), the inherent suitability of text to building an argument, the way engaging with complex texts better enables us to communicate with one another, the brand of sheer aesthetic joy that can only be produced by an encyclopaedic novel"&lt;br /&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-6598445277764522159?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://zuihitsu.org/etc/archives/2007/05/five-televisions-and-three-books/' title='Literacy And New Media'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/6598445277764522159/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=6598445277764522159' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/6598445277764522159'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/6598445277764522159'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/06/literacy-and-new-media.html' title='Literacy And New Media'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-2935815141141504831</id><published>2007-06-04T15:54:00.000+01:00</published><updated>2007-06-04T16:04:54.947+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='audio'/><title type='text'>The Acoustic Ecology of the First-Person Shooter</title><content type='html'>I've just come across a PhD thesis by &lt;a href="http://sirfragalot.com/"&gt;Mark Grimshaw&lt;/a&gt; of the University of Waikato, New Zealand, which deals with audio in video games, entitled &lt;i&gt;&lt;a href="http://sirfragalot.com/mainsite/phd.html"&gt;The Acoustic Ecology of the First-Person Shooter&lt;/a&gt;&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;Interesting because audio tends to get overlooked in favour of visual spectacle, but also interesting for me from a phenomenological perspective of considering the range of sense engaged during game play.&lt;br /&gt;&lt;br /&gt;In other news, Australasia really looks like it's becoming a hotbed of game studies.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-2935815141141504831?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://sirfragalot.com/mainsite/phd.html' title='The Acoustic Ecology of the First-Person Shooter'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/2935815141141504831/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=2935815141141504831' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/2935815141141504831'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/2935815141141504831'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/06/acoustic-ecology-of-first-person.html' title='The Acoustic Ecology of the First-Person Shooter'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-8088722173093779243</id><published>2007-06-04T13:36:00.000+01:00</published><updated>2007-06-04T15:48:18.582+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><title type='text'>Tetris Effect</title><content type='html'>I mentioned that I'd &lt;a href="http://game-culture.blogspot.com/2007/05/videogames-and-violence.html"&gt;written an essay recently&lt;/a&gt; which touched on violence and videogames. Well Terranova has a short piece on how &lt;a href="http://terranova.blogs.com/terra_nova/2007/06/altered_states.html"&gt;repetition can change the way we see the world&lt;/a&gt;, which is very much like the &lt;a href="http://en.wikipedia.org/wiki/Tetris_effect"&gt;Tetris Effect&lt;/a&gt; I spoke about in my piece.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-8088722173093779243?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://terranova.blogs.com/terra_nova/2007/06/altered_states.html' title='Tetris Effect'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/8088722173093779243/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=8088722173093779243' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/8088722173093779243'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/8088722173093779243'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/06/tetris-effect.html' title='Tetris Effect'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-400537536387015554</id><published>2007-06-03T13:03:00.000+01:00</published><updated>2007-06-03T13:09:23.820+01:00</updated><title type='text'>The rewards for pro-gamers were far better than those available to pro-tennis players</title><content type='html'>&lt;a href="http://news.bbc.co.uk/2/hi/technology/4675114.stm"&gt;An article&lt;/a&gt; from the BBC last year about &lt;a href="http://www.four-kings.com/?p=user&amp;id=14"&gt;David Kinnarid&lt;/a&gt; of the 4 Kings professional gaming clan.&lt;br /&gt;&lt;br /&gt;Interesting because he was a pro tennis player before he quit to become a pro gamer.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;"The excellent hand-eye co-ordination that helped him to become a good tennis player would make him a better gamer too, he said."&lt;br /&gt;&lt;br /&gt;"It requires the same sort of ideas as tennis," he said, "though the physical side is not as much you are still using your head."&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-400537536387015554?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://news.bbc.co.uk/2/hi/technology/4675114.stm' title='The rewards for pro-gamers were far better than those available to pro-tennis players'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/400537536387015554/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=400537536387015554' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/400537536387015554'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/400537536387015554'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/06/rewards-for-pro-gamers-were-far-better.html' title='The rewards for pro-gamers were far better than those available to pro-tennis players'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-1450645199174827850</id><published>2007-05-30T23:27:00.000+01:00</published><updated>2007-05-30T23:41:55.922+01:00</updated><title type='text'>Augmented reality gaming...</title><content type='html'>This &lt;a href="http://youtube.com/watch?v=leCUiNQ-GQc"&gt;&lt;span style="text-decoration: underline;"&gt;video&lt;/span&gt;&lt;/a&gt;&lt;font size="1"&gt;&lt;a style="font-size: 24px;" href="http://youtube.com/watch?v=leCUiNQ-GQc"&gt;&lt;/a&gt;&lt;/font&gt; was posted on the HP mscapers forum...  It's meant to show the potential for location based technology.  All very exciting and fun n'est-ce pas?  Except I'm still a little dubious as to whether they'll really ever manage to get the real/virtual to merge quite as seemlessly as presented here.  I'm also rather uncomfortable about the target audience for the clip, as I pointed out (perhaps a little too strongly!) on the forum.&lt;br /&gt;&lt;br /&gt;Good to see the blog is still getting new posts!  Hope everyone enjoys the summer break.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-1450645199174827850?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://youtube.com/watch?v=leCUiNQ-GQc' title='Augmented reality gaming...'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/1450645199174827850/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=1450645199174827850' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/1450645199174827850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/1450645199174827850'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/05/augmented-reality-gaming.html' title='Augmented reality gaming...'/><author><name>blindfish</name><uri>http://www.blogger.com/profile/08359524390476733070</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-5983417256226683036</id><published>2007-05-27T00:22:00.000+01:00</published><updated>2007-05-27T00:33:43.716+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><title type='text'>French tax cuts for "cultural" games</title><content type='html'>I just came across an article on Wired about the &lt;a href="http://www.wired.com/gaming/gamingreviews/news/2007/03/france_games"&gt;tax cuts the French government wants to give game development studios&lt;/a&gt;. However, they have an interesting set of conditions which reminds me of Sutton-Smith's rhetorics of play, the discourse on high/low art and ludology vs. narratology,&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;Not all video-game makers will necessarily benefit from France's tax-break incentives, either. Only video games with "cultural content" will qualify.&lt;br /&gt;&lt;br /&gt;"The games must have a narration of some kind and a scenario written in French with elements of adventure or simulation games," said Marc Herubel, an adviser to the culture ministry. He cited &lt;a href="http://en.wikipedia.org/wiki/Fahrenheit_(video_game)"&gt;Fahrenheit&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/In_Memoriam_(video_game)"&gt;Missing&lt;/a&gt; as games that would have probably qualified for the tax break.&lt;br /&gt;&lt;br /&gt;And among some of France's intellectual elite, such as professors of art theory and history, video games also have a long way to go before they are taken seriously, some say.&lt;br /&gt;&lt;br /&gt;"Intellectuals in France who defend the traditional culture like the cinema, literature and music, etc., generally don't care about video games and say they have nothing to do with culture," said Frank Beau, a consultant and writer who specializes in new media and the video-game industry. "On the other end, the intelligent set who defend video games in France are usually involved in psychology and social sciences, and they tend to favor role-playing games. "&lt;br /&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-5983417256226683036?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.wired.com/gaming/gamingreviews/news/2007/03/france_games' title='French tax cuts for &quot;cultural&quot; games'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/5983417256226683036/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=5983417256226683036' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/5983417256226683036'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/5983417256226683036'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/05/french-tax-cuts-for-cultural-games.html' title='French tax cuts for &quot;cultural&quot; games'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-6657953937028911369</id><published>2007-05-26T21:07:00.000+01:00</published><updated>2007-05-26T21:19:50.633+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='violence'/><title type='text'>Videogames and violence</title><content type='html'>Just a couple of days after I handed in an assignment for my other module (Researching New Media) which dealt with violence in video games, the topic hits the headlines again:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;Joystiq ponders, "&lt;a href="http://www.joystiq.com/2007/05/25/the-political-game-how-old-is-too-old-for-game-blame/"&gt;The Political Game: How old is too old for game blame?&lt;/a&gt;"&lt;br /&gt;&lt;i&gt;&lt;br /&gt;"When pundits, culture cops and massacre chasers espouse their theories about the forces that drive real-world killers, exactly how old does the perpetrator need to be before video games get a pass?&lt;br /&gt;Based on recent events, that magic number is ... 30."&lt;br /&gt;&lt;br /&gt;"It's bad enough that some critics will reflexively point the finger at video games when a 15-year-old commits a violent act. It's indefensible to blame games for the actions of a man in his mid-20's."&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;&lt;li&gt;GamersWithJobs reckon games are "&lt;a href="http://www.gamerswithjobs.com/node/32272"&gt;No Cause For Murder&lt;/a&gt;"&lt;br /&gt;&lt;i&gt;&lt;br /&gt;"The argument that games cause terrible acts of homicide implies that movies, music, or even other people can have the same power over anyone."&lt;br /&gt;&lt;br /&gt;"Lasting, positive change will only come when we stop reaching for causes and start creating conditions that will support kids and teenagers who need it. We can’t make anyone put the pin back in the grenade, but by supporting active, caring people who want to help, we might be able to influence some of those fateful decisions before it gets that far."&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;&lt;li&gt;./ Games is discussing whether "&lt;a href="http://games.slashdot.org/article.pl?sid=07/05/25/1517209"&gt;Games Are No Cause For Murder&lt;/a&gt;"&lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-6657953937028911369?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/6657953937028911369/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=6657953937028911369' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/6657953937028911369'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/6657953937028911369'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/05/videogames-and-violence.html' title='Videogames and violence'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-693413356919973747</id><published>2007-05-26T18:13:00.000+01:00</published><updated>2007-05-26T18:16:26.771+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flashmob'/><title type='text'>Zombies Attack San Francisco</title><content type='html'>They just wanted to eat some brains.&lt;br /&gt;&lt;a href="http://www.mccullagh.org/theme/zombie-flash-mob-2007.html"&gt;Pictures&lt;/a&gt; and &lt;a href="http://news.com.com/8301-10784_3-9723086-7.html?part=rss&amp;subj=news&amp;tag=2547-1_3-0-5"&gt;article&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-693413356919973747?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://news.com.com/8301-10784_3-9723086-7.html?part=rss&amp;subj=news&amp;tag=2547-1_3-0-5' title='Zombies Attack San Francisco'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/693413356919973747/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=693413356919973747' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/693413356919973747'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/693413356919973747'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/05/zombies-attack-san-francisco.html' title='Zombies Attack San Francisco'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-2197215165886805791</id><published>2007-05-19T11:13:00.001+01:00</published><updated>2007-05-19T11:16:23.565+01:00</updated><title type='text'>Online Iraqi Hunt</title><content type='html'>&lt;a href="http://wafaabilal.com/"&gt;Domestic Tension&lt;/a&gt;, an installation featuring a live webcam, paintball gun and an Iraqi / American.&lt;br /&gt;&lt;br /&gt;Is it a game or is it art?&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://www.networkperformancedaily.com/2007/05/interview_with_wafaa_bilal_les.html"&gt;interview&lt;/a&gt; makes interesting reading.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-2197215165886805791?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://wafaabilal.com/' title='Online Iraqi Hunt'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/2197215165886805791/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=2197215165886805791' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/2197215165886805791'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/2197215165886805791'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/05/online-iraqi-hunt.html' title='Online Iraqi Hunt'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-2459939280735308985</id><published>2007-05-19T11:02:00.000+01:00</published><updated>2007-05-19T11:03:45.841+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='music'/><title type='text'>DJ WiiJ</title><content type='html'>Engadget has a short article about using the &lt;a href="http://www.engadget.com/2007/02/02/wiijing-you-know-with-beats-not-as-cool-as-it-sounds/"&gt;Wiimote as a DJ interface&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/46DOpVNhNn8"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/46DOpVNhNn8" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-2459939280735308985?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.engadget.com/2007/02/02/wiijing-you-know-with-beats-not-as-cool-as-it-sounds/' title='DJ WiiJ'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/2459939280735308985/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=2459939280735308985' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/2459939280735308985'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/2459939280735308985'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/05/dj-wiij.html' title='DJ WiiJ'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-1493257572234417041</id><published>2007-05-19T10:44:00.000+01:00</published><updated>2007-05-19T10:46:27.405+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='music'/><title type='text'>Guitar Hero</title><content type='html'>&lt;a href="http://theguitarzeros.com/video.php"&gt;The Guitar Zeros&lt;/a&gt; play music with two guitar hero controllers,&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/d9e56cxCduo"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/d9e56cxCduo" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-1493257572234417041?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://theguitarzeros.com/video.php' title='Guitar Hero'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/1493257572234417041/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=1493257572234417041' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/1493257572234417041'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/1493257572234417041'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/05/guitar-hero.html' title='Guitar Hero'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-2648852755734853656</id><published>2007-04-24T13:53:00.000+01:00</published><updated>2007-04-24T13:54:38.406+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='women'/><title type='text'>Women In Games</title><content type='html'>I've begun posting my &lt;a href="http://womeningames.wordpress.com/2007/04/24/overall-impressions/"&gt;notes from WiG 07&lt;/a&gt;. More to follow shortly.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-2648852755734853656?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://womeningames.wordpress.com/2007/04/24/overall-impressions/' title='Women In Games'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/2648852755734853656/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=2648852755734853656' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/2648852755734853656'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/2648852755734853656'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/04/women-in-games.html' title='Women In Games'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-3009265250041169388</id><published>2007-04-15T14:11:00.000+01:00</published><updated>2007-04-15T14:20:40.303+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='Baudrillard'/><category scheme='http://www.blogger.com/atom/ns#' term='seduction'/><category scheme='http://www.blogger.com/atom/ns#' term='Csikzentmihalyi'/><category scheme='http://www.blogger.com/atom/ns#' term='flow'/><title type='text'>Flow and Seduction</title><content type='html'>I've come across a &lt;a href="http://www.purselipsquarejaw.org/2004/12/ludic-playful.php"&gt;blog post&lt;/a&gt; about a paper by &lt;a href="http://torillsin.blogspot.com/"&gt;Torill Mortensen&lt;/a&gt; called &lt;a href="http://www.itu.dk/op/papers/mortensen.pdf"&gt;&lt;i&gt;"Flow, Seduction and Mutual Pleasures"&lt;/i&gt;&lt;/a&gt;. The post makes the paper sound really interesting, but I haven't had time to read the latter yet. Here are some quotes from the blog,&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;"Mortensen takes a look at Csikzentmihalyi's theories on flow and Baudrillard's theories on seduction as they may be applied to the pleasure players derive from online gaming."&lt;br /&gt;&lt;br /&gt;"The flow experience ... is one of achievement, not interaction, an achievement that is rewarding in itself, not through the rewards from others." &lt;br /&gt;&lt;br /&gt;"the quest element in gaming is only seductive when it is unresolved"&lt;br /&gt;&lt;br /&gt;"Mortensen points out that players who derive their pleasure from mastery and control of the game - from being functional and productive - fit Csikzentmihalyi's theories on flow. On the other hand, players who value the social, interactive and uncertain nature of gaming fit Baudrillard's theories on seduction"&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-3009265250041169388?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.purselipsquarejaw.org/2004/12/ludic-playful.php' title='Flow and Seduction'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/3009265250041169388/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=3009265250041169388' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/3009265250041169388'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/3009265250041169388'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/04/flow-and-seduction.html' title='Flow and Seduction'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-201024562667038217</id><published>2007-04-06T13:09:00.000+01:00</published><updated>2007-04-12T11:14:28.367+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flashmob'/><title type='text'>Flashmob: 5th April 2007 @ Victoria, London</title><content type='html'>On Thursday, the 5th of April, a &lt;a href="http://www.thisislondon.co.uk/news/article-23391632-details/4%2C000+flash+mob+dancers+startle+commuters+at+Victoria/article.do"&gt;4000 person strong flashmob&lt;/a&gt; occurred at Victoria train station in London. Sounds like great fun!&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/EXwBxAxyQl0"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/EXwBxAxyQl0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;It's just like a real club when everyone cheers together! Or pehaps it's rather a &lt;i&gt;simulacrum&lt;/i&gt; of a club. Or is it just &lt;i&gt;playing&lt;/i&gt; at being a simulacrum of a club...?&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/PeH2pe_9sMA"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/PeH2pe_9sMA" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;I love the guy with the glowsticks!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-201024562667038217?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.thisislondon.co.uk/news/article-23391632-details/4%2C000+flash+mob+dancers+startle+commuters+at+Victoria/article.do' title='Flashmob: 5th April 2007 @ Victoria, London'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/201024562667038217/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=201024562667038217' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/201024562667038217'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/201024562667038217'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/04/flashmob-5th-april-2007-victoria-london.html' title='Flashmob: 5th April 2007 @ Victoria, London'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-7008316849123749967</id><published>2007-04-05T17:54:00.000+01:00</published><updated>2007-04-05T18:04:46.718+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Second Life'/><category scheme='http://www.blogger.com/atom/ns#' term='gambling'/><title type='text'>FBI visit Second life!</title><content type='html'>It seems it's not just academics who are visiting Linden Labs' Second Life.  The FBI have reportedly &lt;a href="http://news.com.com/FBI+checks+out+gambling+in+Second+Life/2100-1043_3-6173057.html"&gt;visited casinos&lt;/a&gt; in the virtual world to assess their legality, given recent changes in online gambling laws in the States.&lt;br /&gt;&lt;br /&gt;Someone on a gaming forum I frequent asked in disgust whether they'd be taxing people for moeny made in virtual worlds next... but I'd assume that if you are converting income in Linden Dollars into Real Life money then you should probably declare it in your accounts, but if you don't convert it then what?&lt;br /&gt;&lt;br /&gt;Anyway - guess this is an example of people playing at gambling, but who may actually be gambling... if you  get my drift ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-7008316849123749967?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://news.com.com/FBI+checks+out+gambling+in+Second+Life/2100-1043_3-6173057.html' title='FBI visit Second life!'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/7008316849123749967/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=7008316849123749967' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/7008316849123749967'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/7008316849123749967'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/04/fbi-visit-second-life.html' title='FBI visit Second life!'/><author><name>blindfish</name><uri>http://www.blogger.com/profile/08359524390476733070</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-871724988339690876</id><published>2007-04-02T10:45:00.000+01:00</published><updated>2007-05-26T21:20:29.458+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='child'/><title type='text'>Video games are bad III</title><content type='html'>At first I thought &lt;a href="http://www.dailymail.co.uk/pages/live/articles/news/news.html?in_article_id=445920&amp;in_page_id=1770&amp;amp;in_a_source"&gt;this&lt;/a&gt; might be an April Fool's...  but it looks like it is genuine.  It's certainly the usual well-balanced fare you would expect from the Mail.  Rather than try and analyse the cause of the 'problem' they take the usul lazy approach of using video games as a scapegoat.  It could be argued that it's the increased fear of abduction, that tabloid journalism has done such a good job of instilling in parents, that means they don't let their kids play outside.  The other problem with this is the implication that 'childhood' is some kind of sacrosanct period in a person's life; isn't the concept actually an invention of the 20th century... and limited to wealthy, developed countries?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-871724988339690876?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.dailymail.co.uk/pages/live/articles/news/news.html?in_article_id=445920&amp;in_page_id=1770&amp;in_a_source' title='Video games are bad III'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/871724988339690876/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=871724988339690876' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/871724988339690876'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/871724988339690876'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/04/video-games-are-bad-iii.html' title='Video games are bad III'/><author><name>blindfish</name><uri>http://www.blogger.com/profile/08359524390476733070</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-7439206407157717040</id><published>2007-03-30T12:46:00.000+01:00</published><updated>2007-03-30T12:50:22.381+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Go'/><title type='text'>Japanese Go prints</title><content type='html'>Thought I'd also post a link to the site where I got the &lt;a href="http://www.kiseido.com/printss/cover.htm"&gt;Go prints&lt;/a&gt; that I used in my presentation.  It's a very poor website: frames, links opening in new windows, the quality of the images isn't always great... but there's plenty of info about the prints, the story behing them etc...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-7439206407157717040?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.kiseido.com/printss/cover.htm' title='Japanese Go prints'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/7439206407157717040/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=7439206407157717040' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/7439206407157717040'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/7439206407157717040'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/03/japanese-go-prints.html' title='Japanese Go prints'/><author><name>blindfish</name><uri>http://www.blogger.com/profile/08359524390476733070</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-5209324593352318015</id><published>2007-03-30T12:19:00.000+01:00</published><updated>2007-03-30T12:59:10.139+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><title type='text'>More Wii links</title><content type='html'>Just to follow up on the Wii discussion yesterday, and Gareth's post, here are some interesting Wii-related links.  I haven't yet got the Wiimote working with my Windoze laptop - there are some issues with Bluetooth drivers which I hope to resolve next week - but all the info needed to do this can be found at this first link:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.wiili.org/index.php/Main_Page"&gt;WiiLi&lt;/a&gt; - A project to produce a version of Linux that will run on the Wii.  At the moment more interesting because of the information available about the technology, and in particular the &lt;a href="http://www.wiili.org/index.php/Wiimote"&gt;'Wiimote&lt;/a&gt;'.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.gamasutra.com/features/20061012/wii.html"&gt;LiveMove&lt;/a&gt; - A video demo of software designed to record Wiimote 'gestures' that can then be used in games...&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://uk.wii.com/exp/"&gt;People playing Wii&lt;/a&gt; - IMHO a superb piece of publicity - footage showing 'normal' people playing the Wii...&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://wiiportal.nintendo-europe.com/455.html"&gt;Iwata Asks&lt;/a&gt; - Obviously this is to some extent intended as publicity for the Wii but it gives a little insight into the reasoning behind the Wii design.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.youtube.com/watch?v=qSSH65y1xJQ"&gt;Wii radio control car&lt;/a&gt; - The WiiBot is interesting, but it seems to me that the input is basically acting as a switch to set off pre-recorded movements.  If genuine this clip shows some Wiimote control without latency...&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.youtube.com/watch?v=6GjnITyXZZY"&gt;Cooking Mama&lt;/a&gt; - Just for fun... a trailer for a rather amusing looking game, which for some obscure reason reminds me of the utterly bizarre &lt;a href="http://www.flickr.com/photos/32799091@N00/131166938/in/set-72057594111041501/"&gt;fish chopping game&lt;/a&gt; :)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-5209324593352318015?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/5209324593352318015/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=5209324593352318015' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/5209324593352318015'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/5209324593352318015'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/03/more-wii-links.html' title='More Wii links'/><author><name>blindfish</name><uri>http://www.blogger.com/profile/08359524390476733070</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-7449754667693479273</id><published>2007-03-29T22:14:00.000+01:00</published><updated>2007-03-29T22:24:24.676+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><title type='text'>Wiimote</title><content type='html'>During our meeting today we mentioned software which can read the Wii controller's data. I use &lt;a href="http://sourceforge.net/projects/darwiin-remote/"&gt;DarwiinRemote&lt;/a&gt; on OSX and I guess you Windows people would use &lt;a href="http://onakasuita.org/wii/index-e.html"&gt;WiinRemote&lt;/a&gt;? Post a comment if you try it out or have a better suggestion.&lt;br /&gt;&lt;br /&gt;Also mentioned was this sword-wielding, Wiimote contwolled wobot (or &lt;i&gt;Wiibot&lt;/i&gt; if you will):&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/0qEotHQgUsg"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/0qEotHQgUsg" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-7449754667693479273?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/7449754667693479273/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=7449754667693479273' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/7449754667693479273'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/7449754667693479273'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/03/wiimote.html' title='Wiimote'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-524775305476027980</id><published>2007-03-23T20:30:00.000Z</published><updated>2007-03-23T20:33:23.647Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='Baudrillard'/><category scheme='http://www.blogger.com/atom/ns#' term='mashup'/><title type='text'>Baudrillard GTA Mashup</title><content type='html'>Here's the footage of GTA dubbed with Baudrillard that Helen mentioned on Tuesday,&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/-i_bklYy5pM"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/-i_bklYy5pM" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-524775305476027980?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.youtube.com/watch?v=-i_bklYy5pM' title='Baudrillard GTA Mashup'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/524775305476027980/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=524775305476027980' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/524775305476027980'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/524775305476027980'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/03/baudrillard-gta-mashup.html' title='Baudrillard GTA Mashup'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-3841200318539279617</id><published>2007-03-23T20:15:00.000Z</published><updated>2007-03-23T20:22:35.224Z</updated><title type='text'>PS3 Cures Cancer, Alzheimer's, World Conflict, etc...</title><content type='html'>&lt;a href="http://folding.stanford.edu/"&gt;Folding@Home&lt;/a&gt; is a distributed computing project from Stanford University using home computers all over the world to help research cures for cancer, Alzheimer's and Parkinson's amongst others.&lt;br /&gt;You can install it on your own computer, but it looks like &lt;a href="http://gizmodo.com/gadgets/home-entertainment/breaking-ps3-folding-ps3-triples-folding-at-homes-computing-power-to-over-500-tflopspflops-in-spitting-range-246664.php"&gt;PS3s are considerably more powerful and are revolutionising this project&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-3841200318539279617?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gizmodo.com/gadgets/home-entertainment/breaking-ps3-folding-ps3-triples-folding-at-homes-computing-power-to-over-500-tflopspflops-in-spitting-range-246664.php' title='PS3 Cures Cancer, Alzheimer&apos;s, World Conflict, etc...'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/3841200318539279617/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=3841200318539279617' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/3841200318539279617'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/3841200318539279617'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/03/ps3-cures-cancer-alzheimers-world.html' title='PS3 Cures Cancer, Alzheimer&apos;s, World Conflict, etc...'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-4861181981077494887</id><published>2007-03-17T15:24:00.000Z</published><updated>2007-03-17T15:41:46.828Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='ritual'/><title type='text'>Burning Man</title><content type='html'>A few years ago I went to a festival in the Nevada desert, called &lt;i&gt;&lt;a href="http://www.burningman.com/"&gt;Burning Man&lt;/a&gt;&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Burning_Man"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://upload.wikimedia.org/wikipedia/en/1/1a/Burning_Man_Icon.png" border="0" alt="" /&gt;&lt;/a&gt;I've just come across a paper entitled &lt;i&gt;&lt;a href="http://www.msu.edu/~hockettj/Play.htm"&gt;Burningman and the Ritual Aspects of Play&lt;/a&gt;&lt;/i&gt; which cites Huizinga and Turner. This paper appears to be a prelude to the author's PhD dissertation &lt;i&gt;&lt;a href="http://www.msu.edu/~hockettj/Burningman.htm"&gt;“Reckoning Ritual and Counterculture in The Burning Man Community: Communication, Ethnography and the Self in Reflexive Modernism."&lt;/a&gt;&lt;/i&gt; which also sounds very interesting.&lt;br /&gt;&lt;br /&gt;I haven't read these yet but I'm going to leave them here as a bookmark for myself and any others who might be interested in reading it for me and commenting on their thoughts about it :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-4861181981077494887?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.msu.edu/~hockettj/Burningman.htm' title='Burning Man'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/4861181981077494887/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=4861181981077494887' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/4861181981077494887'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/4861181981077494887'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/03/burning-man.html' title='Burning Man'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-332985359218163025</id><published>2007-03-14T19:00:00.000Z</published><updated>2007-03-14T19:06:05.864Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><title type='text'>Television -&gt; Pong -&gt; T-shirt</title><content type='html'>While &lt;a href="http://www.beds.ac.uk/research/rimad/people/jason-wilson"&gt;Jason Wilson&lt;/a&gt; has been rethinking the relationship between &lt;a href="http://con.sagepub.com/cgi/content/abstract/10/3/83"&gt;television and &lt;i&gt;Pong&lt;/i&gt;&lt;/a&gt;, the crew at &lt;a href="http://www.thinkgeek.com/"&gt;ThinkGeek&lt;/a&gt; have been rethinking the relationship between &lt;a href="http://www.thinkgeek.com/tshirts/gaming/8e31/"&gt;t-shirt and &lt;i&gt;Pong&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px;" src="http://www.thinkgeek.com/images/products/front/tabletennisshirt_anim.gif" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-332985359218163025?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.thinkgeek.com/tshirts/gaming/8e31/' title='Television -&gt; Pong -&gt; T-shirt'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/332985359218163025/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=332985359218163025' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/332985359218163025'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/332985359218163025'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/03/television-pong-t-shirt.html' title='Television -&gt; Pong -&gt; T-shirt'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-8503909825785296933</id><published>2007-03-14T00:31:00.000Z</published><updated>2007-03-14T18:43:54.952Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='machinima'/><title type='text'>Machinima</title><content type='html'>I've just added a new link to &lt;a href="http://www.archive.org/details/machinima"&gt;The Machinima Archive&lt;/a&gt; (more of which can also be found at &lt;a href="http://www.selectparks.net/"&gt;Select Parks&lt;/a&gt; on their &lt;a href="http://www.selectparks.net/modules.php?name=News&amp;new_topic=41"&gt;Machinima section&lt;/a&gt;), and while I was doing that I also went and found the original Top Gear footage which was then made into machinima that I &lt;a href="http://game-culture.blogspot.com/2007/02/top-gear-vs-battle-field-2.html"&gt;posted about earlier&lt;/a&gt;. That post now has both the original and the machinima interpretations so you can compare and contrast.&lt;br /&gt;&lt;br /&gt;I really like the way the machinima one is shot, and the intro sequence is very nice in particular.&lt;br /&gt;&lt;br /&gt;I also used to read &lt;a href="http://www.hlcomic.com/"&gt;&lt;i&gt;Concerned&lt;/i&gt;&lt;/a&gt; a lot. I followed the whole run actually. It's a web comic made with Gary's Mod in Half Life 2 and is pretty funny if you've played the game. If not then I imagine it wouldn't be terribly interesting for you.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-8503909825785296933?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://game-culture.blogspot.com/2007/02/top-gear-vs-battle-field-2.html' title='Machinima'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/8503909825785296933/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=8503909825785296933' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/8503909825785296933'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/8503909825785296933'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/03/machinima.html' title='Machinima'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-7978872599368785560</id><published>2007-03-13T16:23:00.000Z</published><updated>2007-03-13T16:29:46.035Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='serious game'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><title type='text'>Super Columbine Massacre RPG!</title><content type='html'>&lt;a href="http://www.gamasutra.com/features/20070313/dugan_01.shtml"&gt;&lt;blockquote&gt;"If anything, the constant cycle of playing the game versus thinking about playing the game - the association, then dissociation - helped to sharpen the line between game and reality, not blur it." &lt;/blockquote&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Gamasutra are running &lt;a href="http://www.gamasutra.com/features/20070313/dugan_01.shtml"&gt;an article about Super Columbine Massacre RPG!&lt;/a&gt;. You might have heard of &lt;a href="http://www.columbinegame.com/"&gt;this game&lt;/a&gt; as it's been quite controversial. The article reviews the reaction from press, developers and players and discussing &lt;a href="http://en.wikipedia.org/wiki/Serious_game"&gt;serious games&lt;/a&gt; in general and why the industry, academia and government should be supporting them.&lt;br /&gt;&lt;br /&gt;It's a good read.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-7978872599368785560?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gamasutra.com/features/20070313/dugan_01.shtml' title='Super Columbine Massacre RPG!'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/7978872599368785560/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=7978872599368785560' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/7978872599368785560'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/7978872599368785560'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/03/super-columbine-massacre-rpg.html' title='Super Columbine Massacre RPG!'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-7774888648625589124</id><published>2007-03-12T23:45:00.000Z</published><updated>2007-03-13T00:18:29.493Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='culture'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='gender'/><title type='text'>Game Focus</title><content type='html'>A good friend of mine and ex-Rockstar colleague, &lt;a href="http://thad.notagoth.org/"&gt;Thad Frogley&lt;/a&gt;, has &lt;a href="http://www.hulver.com/scoop/story/2007/3/10/45510/8468"&gt;written up his notes&lt;/a&gt; from the recent &lt;a href="http://www.n-dev.org/gfg_en/"&gt;Game Focus Germany&lt;/a&gt; event in Hannover.&lt;br /&gt;&lt;br /&gt;There's a movie which features footage of another friend of mine, &lt;a href="http://www.lippe.at"&gt;Babsi Lippe&lt;/a&gt;.&lt;br /&gt;Don't worry, there's only a little bit of German at the start and end:&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/aZfDJWLneRc"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/aZfDJWLneRc" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;In the text, Thad covers amongst others, Babsi's talk about gender, games and Japan, and Richard Bartle's talk about games, art and culture.&lt;br /&gt;&lt;br /&gt;Nice.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-7774888648625589124?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.hulver.com/scoop/story/2007/3/10/45510/8468' title='Game Focus'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/7774888648625589124/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=7774888648625589124' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/7774888648625589124'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/7774888648625589124'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/03/game-focus.html' title='Game Focus'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-663286624649434911</id><published>2007-03-11T02:00:00.000Z</published><updated>2007-03-11T02:16:17.512Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='music'/><title type='text'>Music and Games</title><content type='html'>After the last &lt;a href="http://game-culture.blogspot.com/2007/02/beatboxing-mario-flautist.html"&gt;Mario flute / beatbox extravaganza&lt;/a&gt;, I offer you "Super Mario Medley",&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/neAiLZcy8Qk"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/neAiLZcy8Qk" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-663286624649434911?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.youtube.com/watch?v=neAiLZcy8Qk' title='Music and Games'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/663286624649434911/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=663286624649434911' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/663286624649434911'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/663286624649434911'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/03/music-and-games.html' title='Music and Games'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-11208805373711460</id><published>2007-03-10T15:30:00.000Z</published><updated>2007-03-10T15:37:06.322Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Baudrillard'/><title type='text'>Baudrillard's Reality</title><content type='html'>On Tuesday, the 6th of March, &lt;a href="http://en.wikipedia.org/wiki/Baudrillard"&gt;Jean Baudrillard&lt;/a&gt;, the famous contemporary French philosopher, &lt;a href="http://www.iht.com/articles/ap/2007/03/06/europe/EU-GEN-France-Obit-Baudrillard.php"&gt;died&lt;/a&gt;.&lt;br /&gt;Terranova has a &lt;a href="http://terranova.blogs.com/terra_nova/2007/03/libert_galit_fr.html"&gt;discussion about reality and hyper-reality&lt;/a&gt; in his memory.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-11208805373711460?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://terranova.blogs.com/terra_nova/2007/03/libert_galit_fr.html' title='Baudrillard&apos;s Reality'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/11208805373711460/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=11208805373711460' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/11208805373711460'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/11208805373711460'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/03/baudrillards-reality.html' title='Baudrillard&apos;s Reality'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-5458508265051362880</id><published>2007-03-07T18:37:00.000Z</published><updated>2007-03-10T14:53:28.765Z</updated><title type='text'>Homebrew Games</title><content type='html'>An article from December 2006 discussing Microsoft's XNA Game Studio Express project with which home, amateur developers can make their own XBox Live games.&lt;br /&gt;&lt;br /&gt;Console manufacturers normally keep a stranglehold on the games that are developed on "their" machines, and also because they always have final say over whether a professionally finished game can even be released to market. This case is particularly interesting because of the reference to YouTube in this quote,&lt;br /&gt;&lt;br /&gt;&lt;a href="http://news.bbc.co.uk/2/hi/technology/6176023.stm"&gt;&lt;i&gt;"It is about sharing games and is envisioned as a YouTube for games," said Andrew Sithers, the academic lead at Microsoft UK.&lt;/i&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Perhaps they've finally realised that there are ways to make money from developers without maintaining such a strong grip on authorisation: allow anyone to develop, but ensure that the means of distribution (which they own) still directs revenue to the publisher. I'm still sceptical about how ideologically close their implemention will be to YouTube community model, and I imagine there will be restrictions to what is made available. There are regulatory legal concerns with allowing the public to release content through a commercial channel, as the commercial entity then becomes responsible for that content.&lt;br /&gt;&lt;br /&gt;On the other hand it sounds like fun and Microsoft game development tools are generally excellent. I'd be interested in buying an XBox 360 (and a PC to develop on). One concern that I have which is shared by other industry people is with getting new people into the industry. Making games now is much more complicated than when I was a kid in the 80's. You turned the machine on and it just begged to be programmed. You had everything you needed to make games on your own. There wasn't really any difference between amateur and professional developers. My concern is that because there's no imperative for kids to make their own games that will negatively affect potential industry recruits. On the other hand, there's a much greater number of computer owners and users now, we have internet access, the games industry is mainstream, etc.&lt;br /&gt;&lt;br /&gt;Swings and roundabouts.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-5458508265051362880?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://news.bbc.co.uk/2/hi/technology/6176023.stm' title='Homebrew Games'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/5458508265051362880/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=5458508265051362880' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/5458508265051362880'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/5458508265051362880'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/03/homebrew-games.html' title='Homebrew Games'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-6745663633004458305</id><published>2007-03-07T18:25:00.000Z</published><updated>2007-03-07T18:33:39.009Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='methodology'/><title type='text'>Interdisciplinary game studies</title><content type='html'>&lt;a href="http://sag.sagepub.com/cgi/reprint/36/4/447.pdf"&gt;&lt;blockquote&gt;&lt;i&gt;"The researcher needs to get online and get her hands dirty interacting with 733t d00ds forthwith"&lt;/i&gt;&lt;/blockquote&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I've just been reading a thought-provoking article by Dmitri Williams about interdisciplinarity (or the lack thereof) in game studies with regards to humanities and social science research, &lt;i&gt;&lt;a href="http://sag.sagepub.com/cgi/reprint/36/4/447.pdf"&gt;Bridging the methodological divide in game research&lt;/a&gt;&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-6745663633004458305?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://sag.sagepub.com/cgi/reprint/36/4/447.pdf' title='Interdisciplinary game studies'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/6745663633004458305/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=6745663633004458305' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/6745663633004458305'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/6745663633004458305'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/03/interdisciplinary-game-studies.html' title='Interdisciplinary game studies'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-6933299777650750631</id><published>2007-03-06T13:04:00.000Z</published><updated>2007-03-06T13:11:32.979Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='multiplayer'/><title type='text'>Lego MMO</title><content type='html'>NetDevil and Lego have announced that a &lt;a href="http://www.netdevil.com/press/release.php?id=207"&gt;Massively Multiplayer Online game is in the works&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Imagine a combination of Lego Racers/Starwars and Second Life. I can think of a couple of games researchers who might be interested in that.&lt;br /&gt;&lt;br /&gt;In the mean time, I recently heard about people playing WoW for free on pirate servers such as &lt;a href="http://en.wikipedia.org/wiki/MaNGOS"&gt;MaNGOS&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-6933299777650750631?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.netdevil.com/press/release.php?id=207' title='Lego MMO'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/6933299777650750631/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=6933299777650750631' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/6933299777650750631'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/6933299777650750631'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/03/lego-mmo.html' title='Lego MMO'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-4036681967105311953</id><published>2007-03-04T11:23:00.000Z</published><updated>2007-03-04T11:35:55.035Z</updated><title type='text'>Video games are bad II</title><content type='html'>I shouldn't think that BSM have an anti-gaming agenda, so &lt;a href="http://news.bbc.co.uk/1/hi/technology/6410061.stm"&gt;these results&lt;/a&gt; are interesting - though I'd question the accuracy of their survey, given the narrow and targeted sample group.  Still, perhaps this is an example of the idea of play as having no consequences being carried over into everyday life?  Perhaps simulation games &lt;span style="font-style: italic;"&gt;are&lt;/span&gt; problematic because they're close enough to reality, whilst at the same time allowing you to do things without consequences, or that you wouldn't normally be able to do?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-4036681967105311953?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://news.bbc.co.uk/1/hi/technology/6410061.stm' title='Video games are bad II'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/4036681967105311953/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=4036681967105311953' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/4036681967105311953'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/4036681967105311953'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/03/video-games-are-bad-ii.html' title='Video games are bad II'/><author><name>blindfish</name><uri>http://www.blogger.com/profile/08359524390476733070</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-8692873513400296520</id><published>2007-02-28T17:39:00.000Z</published><updated>2007-02-28T17:52:38.251Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><title type='text'>Gamers in Society</title><content type='html'>There's a really interesting conference coming up soon (17-18 April) in Finland called &lt;a href="http://gamelab.uta.fi:8080/socialgamer-seminar/index.html"&gt;Gamers in Society&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;"The two-day event consists of themed sessions that discuss the social and cultural aspects of gaming"&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Unfortunately it's immediately before the &lt;a href="http://www.womeningames.com/"&gt;Women in Games&lt;/a&gt; conference (19-21 April) which makes it pretty inconvenient. Doh!&lt;br /&gt;&lt;br /&gt;Here's the brief anyway,&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;"The social aspects of digital gaming are gaining increasing attention by academics, game developers and media alike. Popular controversy on the supposedly detrimental effects of games are countered by growing attention to the social value and cultural significance that contemporary games present to their players. New research is probing the precise roles games and playing occupy in the lives of various groups and individuals, producing interesting data about the multiple domains of life within information technology saturated societies. Simultaneously this kind of socio-cultural studies of game players require novel approaches into existing theories and methodologies in human sciences, informed by dialogue within the emerging field of game studies."&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://gamelab.uta.fi:8080/socialgamer-seminar/cfp.htm"&gt;Call For Papers&lt;/a&gt; has now closed, but this should give you an idea about the kind of material likely to be presented:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;"The list of possible presentation topics includes, but is not limited to:&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;ethnographic studies of particular groups of game players&lt;br /&gt;&lt;br /&gt;&lt;li&gt;studies about social networks or communities created around, or within games&lt;br /&gt;&lt;br /&gt;&lt;li&gt;research into the social roles and dynamics within such game communities&lt;br /&gt;&lt;br /&gt;&lt;li&gt;inquiries into the everyday uses and social significance of games&lt;br /&gt;&lt;br /&gt;&lt;li&gt;studies into issues related with status, value and social norms that govern the position of games and gamers within the wider context of contemporary society&lt;br /&gt;&lt;br /&gt;&lt;li&gt;demographic studies mapping the time, money or other investments into games by various parts of the population&lt;br /&gt;studies discussing the concept of game culture, or applying cultural and social approach into game studies"&lt;br /&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-8692873513400296520?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamelab.uta.fi:8080/socialgamer-seminar/index.html' title='Gamers in Society'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/8692873513400296520/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=8692873513400296520' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/8692873513400296520'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/8692873513400296520'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/02/gamers-in-society.html' title='Gamers in Society'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-6240571768457823094</id><published>2007-02-28T12:39:00.000Z</published><updated>2007-02-28T12:49:59.622Z</updated><title type='text'>When does a game stop being fun?</title><content type='html'>I thought &lt;a href="http://news.bbc.co.uk/1/hi/technology/6396925.stm"&gt;this piece&lt;/a&gt; on the BBC technology news site was rather interesting.  It's clear that there comes a point when unlocking bonuses in games stops being fun and becomes a chore.  With some of the MMORPGS this has led to people being paid to play the game to level up a character...  so the game stops being a game and becomes a - probably rather tedious - job.  But in this particular case I'm wondering how you'd describe the activity taking place?&lt;br /&gt;&lt;br /&gt;In a sense the creation of the machine that presses the buttons is a form of play...  but if we take that out of the equation and assume that there are people who may actually be doing this manually (i.e. starting a game, quitting then restarting etc.) then what are they doing?  It's not work, but nor is it play...  so what is it?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-6240571768457823094?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://news.bbc.co.uk/1/hi/technology/6396925.stm' title='When does a game stop being fun?'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/6240571768457823094/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=6240571768457823094' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/6240571768457823094'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/6240571768457823094'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/02/when-does-game-stop-being-fun.html' title='When does a game stop being fun?'/><author><name>blindfish</name><uri>http://www.blogger.com/profile/08359524390476733070</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-7092185638401310418</id><published>2007-02-28T00:05:00.000Z</published><updated>2007-02-28T00:11:52.136Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><title type='text'>WoW Birthday cake</title><content type='html'>A very understanding and creative girlfriend of a World of Warcraft player has made him a really cool &lt;a href="http://episteme.arstechnica.com/eve/forums/a/tpc/f/34709834/m/755002463831"&gt;themed birthday cake&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://episteme.arstechnica.com/eve/forums/a/tpc/f/34709834/m/755002463831"&gt;&lt;img src="http://farm1.static.flickr.com/157/403813216_6b77c9402e.jpg" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-7092185638401310418?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://episteme.arstechnica.com/eve/forums/a/tpc/f/34709834/m/755002463831' title='WoW Birthday cake'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/7092185638401310418/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=7092185638401310418' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/7092185638401310418'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/7092185638401310418'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/02/wow-birthday-cake.html' title='WoW Birthday cake'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm1.static.flickr.com/157/403813216_6b77c9402e_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-715283241969320664</id><published>2007-02-24T23:44:00.000Z</published><updated>2007-02-25T15:04:27.291Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='women'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><title type='text'>Greatest Sex Symbol</title><content type='html'>I just watched a programme on channel 4 about the &lt;a href="http://www.channel4.com/film/newsfeatures/microsites/S/sexsymbols/"&gt;top 100 sex symbols&lt;/a&gt; in film.&lt;br /&gt;Not only did "&lt;a href="http://en.wikipedia.org/wiki/Lara_Croft"&gt;Lara Croft&lt;/a&gt;" come in at number 6, but Angelina Jolie, who hit the big time playing Lara in 2001, came in at number 1.&lt;br /&gt;Regardless of what you think about these results, it certainly says something about media and contemporary culture.&lt;br /&gt;&lt;br /&gt;For further discussion, see &lt;a href="http://www.gamestudies.org/0202/kennedy/"&gt;this paper&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-715283241969320664?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.channel4.com/film/newsfeatures/microsites/S/sexsymbols/' title='Greatest Sex Symbol'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/715283241969320664/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=715283241969320664' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/715283241969320664'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/715283241969320664'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/02/greatest-sex-symbol.html' title='Greatest Sex Symbol'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-5000137501758544601</id><published>2007-02-24T18:08:00.000Z</published><updated>2007-02-24T23:53:43.320Z</updated><title type='text'>CSS Modifications</title><content type='html'>I've been editing the &lt;a href="http://en.wikipedia.org/wiki/Cascading_Style_Sheets"&gt;CSS &lt;/a&gt;for this website, stretched the main panel where the posts go (because it suits my 1024x768 12" PowerBook), and added a search box on the right.&lt;br /&gt;&lt;br /&gt;Let me know if this is inconvenient for any of you viewing this on a small screen.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-5000137501758544601?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/5000137501758544601/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=5000137501758544601' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/5000137501758544601'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/5000137501758544601'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/02/css-modifications.html' title='CSS Modifications'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4116784145740428474.post-2880398596475073134</id><published>2007-02-23T13:12:00.000Z</published><updated>2007-02-23T13:28:54.333Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='censorship'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='economy'/><title type='text'>Video Game Advocacy</title><content type='html'>Gamasutra is running a feature on &lt;a href="http://gamasutra.com/features/20070221/qotw_01.shtml"&gt;Doug Lowenstein's swan song speech&lt;/a&gt; for the &lt;a href="http://www.theesa.com/"&gt;Entertainment Software Association&lt;/a&gt; at the &lt;a href="http://www.dicesummit.org/"&gt;D.I.C.E. summit&lt;/a&gt;, in which he criticises game developers for not defending their creative rights.&lt;br /&gt;&lt;br /&gt;Personally I think this comment from one of the conference delegates hits the nail on the head,&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;"While censorship and game content have long been recurring discussions, I see them merely as a distraction to a larger issue. The issue is for game developers to take more control over how their work reaches the public. For two decades, the game development community has continued to allow proprietary hardware manufacturers to dictate the marketplace. The history of this transformation could fill a book. But the fact is that the circumstances that made this arrangement so necessary and successful no longer exist. Today interactive content is far more important than the hardware. But the games industry has continued to allow Nintendo, Microsoft and Sony to call the shots.&lt;br /&gt;&lt;br /&gt;The game business is always looking for parallels to Hollywood. As frequently as possible it is pointed out that the video game business grosses more money than Hollywood. But Hollywood never would have become Hollywood if the manufacturers of movie projectors took 40% of the movie business’ revenue. It sounds silly, but there is your parallel. Even sillier, imagine movie projector manufacturers dictated what could be shown on their projectors. That’s censorship!&lt;br /&gt;&lt;br /&gt;Anyone can make a video or movie that is easily disseminated to the general public. Any musician can create content for everyone to hear. Certainly writers have no trouble reaching their audience. But the most talented artists in the world have been divided and conquered by a few hardware manufacturers.&lt;br /&gt;&lt;br /&gt;Even more important to the development community than their fight against censorship should be the fight to distribute their work on an open platform; a platform that allows developers to be rewarded for their effort, and not destroyed for their failures. This is a realistic goal that everyone in the game development community should be working towards.&lt;br /&gt;&lt;br /&gt;-Eli Tomlinson, Gamix"&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4116784145740428474-2880398596475073134?l=game-culture.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamasutra.com/features/20070221/qotw_01.shtml' title='Video Game Advocacy'/><link rel='replies' type='application/atom+xml' href='http://game-culture.blogspot.com/feeds/2880398596475073134/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4116784145740428474&amp;postID=2880398596475073134' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/2880398596475073134'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4116784145740428474/posts/default/2880398596475073134'/><link rel='alternate' type='text/html' href='http://game-culture.blogspot.com/2007/02/video-game-advocacy.html' title='Video Game Advocacy'/><author><name>Gareth R. White</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://garethrwhite.wordpress.com/files/2007/02/gareth-smiling-like-mad.jpg'/></author><thr:total>0</thr:total></entry></feed>
